In these weekly updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.
Half of game in first test
Hi people as we start to pack a demo for testing we will only pack the IBT Original demo tutorial first. Once this has been tested and any bugs and/or suggestions/feedback are added/fixed we will release the IBT Island Demo along with the IBT Original fix.
Light your way
Most tombs/caves will have torches in them that can be lit. Depending on your character, you may come will spells that let you see in the dark. As a warrior, you will need to have a flaming torch or be lucky enough to locate a 'rouge spell' that can be learnt via reading a scroll. Rough spells are all level one only but can be very handy in certain situations.
Lighting and Rendering
There are a number of ways of doing lighting in UE4. One way is using the default lighting but in dark places you can still clearly see. (For example, tombs, default lighting make it so bright that you don't need a torch at all anywhere!) We are trying a method where the sun lights up meshes during a direct sunbeam/light beam. The only problem with this is it is black on the opposite side of the mesh as if no light reaches it at all. (Circled in green.) Hopefully we have this sorted before testing! As for viewing objects in the distance, (the mountain range) I think we nailed it.
That's it for this update - LOTS MORE TO COME, but its definitely moved from concept to playable content. Many hurdles jumped :)
We have a Dicord Channel, if keen for it pop a message here and jump in and drop us a line and help with some testing.
Cheers
So slightly awkward ray tracing in that scenario? XD
Least the dof is working :D
yeah, true work to do, note: some details lost in conversion to a GIF etc. to show here.