Army of Crypto Version 0.0.11 released

in Army of Crypto11 months ago


It took us a while to fully implement the magics. 4 months and 6 development builds. That's a lot.

But time is due and our latest tests went fine. No visible bugs at hand. Even the new ones that came with all the additions to the game!

Sit down, grab a warm cup of coffee and slowly read the changes list ahead. We know you'll like it!

  • Fixes:

    1. Added check to prevent submission of empty chat messages.
    2. Added missing card arrows colorization.
    3. #TR231117T205540 ~ Tuned error messages that aren't system errors to avoid confusion.
    4. #TR2312232141 ~ Added missing information on the card details modal.
    5. Optimized card sorting algo on the inventory viewer to un-scatter magic cards.
    6. Fixed wrong position and size of cards in the chamber.
    7. #BR2311162057 ~ Reworked challenge assesment calculation algo on the match joining form.
    8. #BR231128T203342 ~ Fixed issue that allowed rescued cards to be moved while sleeping.
    9. #BR231117T184556 ~ Added awakening of sleeping cards when hit missing when some spells were cast.
    10. Fixed an issue caused by in-memory pointers not being reset when a magic card was selected from the hand and the turn owner changed.
    11. Other minor optimizations and fixes.
  • Improvements and additions:

    • Full magics implementation -
      Sniper, Vampire, Rescue, Jumper and Voodoo.
      Paralysis, Divine Protection, Archery and Abracadabra.
      Miracle, Fierce Destruction and Revolve.
  1. Refactored hand locking mechanism so, after placing a card, only attack (placeable) cards from the hand are locked and magics can be used.

  2. Iconized magic card descriptions.

  3. Added blinking to the risk awareness checkbox caption on the match creation/joining form to make it more prominent.

  4. Improved visual prominence of magic cards on the display area of the board during a match to help differentiate them from attack cards.

  5. Added sound feedback to turn changes in the prefills phase.

  6. #FR231116T205324 ~ Added sound and visual feedback to turn changes in battle.

  7. #FR2311282024 ~ Improved in-battle chat.

  8. #FR2311172119 ~ Added support for extra nodes on specific rounds.

  9. Added animated chamber rays (visible when background animations are enabled in the settings).

  10. Enlarged in-battle chat widget.

  11. Added support for multiple board soundtracks.

Updates to the assets library:

  1. Adjusted card SVG attributes building on all boards.
  2. Added extra music tracks to all boards.
  3. Added class titles to cardspecs.
  4. Adjusted displaybox size on all boards.

Server side:

  1. #BR231026T132752 ~ Refactor living cards check to prevent premature match conclusion.
  2. #BR231026T130947 ~ Add missing hand updates after using magics.
  3. #BR231026T131857 ~ Fixed error thrown when an empty chat message is received.
  4. Fixed wrong calculations on rescue magic application.
  5. Refactored target calculation algo used in Sniper and Jumper magics to fix wrong calculations.
  6. Added counters reset when an attack card is sent to the chamber.

Download the update now!

Please visit the download page and pick your poison

What's next?

We're near the completion of the alpha stage. There are some things that we need to take care of before going beta, but first we need to revisit our website design and give it a revamp.

Rewards for testing the new release
Prizes for participating in the Bug Hunt! Period: 23rd - 31st January 2024. Minimum of 5 games played. Players with the most games win the prizes.

1st (1) Full Deck of Magic Cards(Value: $150US) + 4,000 $HERTZ + 500 $ONIX
2nd (2) Mini Magic Decks(Value: $50US) + 2,500 $HERTZ + 350 $ONIX
3rd (1) Mini Magic Deck (Value: $25US)+ 1,500 $HERTZ + 200 $ONIX
4th (2) Weak Magic Cards + 1,000 $HERTZ
5th (1) Weak Magic Card + 750 $HERTZ
6th 500 $HERTZ
7th 350 $HERTZ
8th 200 $HERTZ

Thanks to everyone for sticking with us this far! We keep working on our game to make sure you never stop loving it!

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