Running for President on 🚀dCity🏙️ - What taxes you wish?

in dPoll5 years ago

Running for President on 🚀dCity🏙️ - What taxes you wish?


I decided to make things different for me...

🤑Strategy on 🚀dCity🏙️ is 😉FUN!

Instead of choosing myself what to do, I will leave up to the community to select both me, in case they wish me to be the president and the taxes everyone chooses.

NOTE: The voting should be Universal, but if there is a large discrepancy between users that don't play dcity and the ones that do, I will rectify the results based only on the users that play dCity.


  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.

  • Education tax - The President can boost education by 10% but it will cost players 5% of their daily income.

  • Art tax - The President can boost creativity by 10% but it will cost players 5% of daily income.

  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.

  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).

  • Jobs tax - For a 5% tax The President can double the effects of the Job Agency (a new builiding with an effect on training)

  • Basic tax - Basic tax from 1-20%. The President can use it to reduce SIM inflation.

Answer the question at dpoll.xyz.

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Now I like the fact you are open to a democratic vote for both your candidacy & the policy you may enact based on majority. However, as according to dpoll, war / job tax isn't the favorite, guess that speak by itself. Good luck

=) yep... it's a nice way to give voice to everyone. Although I understand that the voting is weighted here (which makes things harder) but still interesting how we can use multiple tools on #HIVE to make this experience super fun.

I am really enjoying #HIVE way more than I enjoyed #STEEM. Hope it continues evolving like it has been.

Voted for

  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.
  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.
  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).

Voted for

  • Art tax - The President can boost creativity by 10% but it will cost players 5% of daily income.

Voted for

  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.
  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).
  • Jobs tax - For a 5% tax The President can double the effects of the Job Agency (a new builiding with an effect on training)

👉 😎

Voted for

  • Basic tax - Basic tax from 1-20%. The President can use it to reduce SIM inflation.

Thanks... any special number between 1-20?

Voted for

  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.
  • Education tax - The President can boost education by 10% but it will cost players 5% of their daily income.
  • Art tax - The President can boost creativity by 10% but it will cost players 5% of daily income.
  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).

Thanks mate! Appreciate the vote. =)

Voted for

  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.

Voted for

  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).

Voted for

  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.
  • Jobs tax - For a 5% tax The President can double the effects of the Job Agency (a new builiding with an effect on training)

Growth comes from destructions.

Voted for

  • Basic tax - Basic tax from 1-20%. The President can use it to reduce SIM inflation.

Any particular choice between 1 and 20?

Voted for

  • Basic tax - Basic tax from 1-20%. The President can use it to reduce SIM inflation.

Thanks, any specific value between 1-20?

I don't have a specific value. 10% would be perfect. 15% max.

Nice 👍

Voted for

  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.

minimal taxes = maximum income

Voted for

  • Police tax - The President funds the police with this tax, and can make it work 4x better. 1% tax.
  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.
  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).
  • Jobs tax - For a 5% tax The President can double the effects of the Job Agency (a new builiding with an effect on training)

Thanks!

Voted for

  • War tax - When The President declares war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.
  • Eco tax - For a 5% tax The President can boost income from Wind Turbines and Solar Panels (new buildings).