My Rogue-Like Dungeon Crawler game for the C64 is not anywhere finished but an early version is now playable in your web browser.
[Launch the game here]
It uses WASM/SDL so go with Chromium/Chrome, or Firefox.
More enemy types and game objects are planned, but I wanted to see what folks thought of the minimum viable version before getting too far down any single path.
Instructions
Control your character using W
A
S
D
Once you pick up the sword, you can stab left and right using O
and P
. Keep picking up swords as they upgrade your damage-dealing ability.
You will also want to pick up keys; otherwise, you have to open doors using brute force, which depletes your health. Replenish your health by collecting healing potions.
If you have enough magic, you can cast a f
ireball using the F key (fires in the direction you are pointing so to fire right move right one step etc).
Avoid the rats. They will keep to themselves until disturbed, so they are mostly an irritation but still cause damage.
Goblins will always attack and will try to chase you wherever you go.
Each map will contain a number of idols to collect equal to the room number you are in, so room 3 will have 3 idols to find, and so on. After collecting them all you are teleported to the next room.
I would recommend NOT picking up all the idols in a room until you have collected at least a key or sword as you might need them later.
Your player will reveal the map as they move, but if you find a S
pell it will reveal the whole screen (later I am considering having multiple spells, including a mystery spell that might cause havoc or help, randomly!).
What do you think?
I am pretty pleased that I have managed to get this far, to be honest.
I'm still debating using Raylib to create a modern graphical version or if to use PyGame. Not sure.
It currently compiles on Windows, Mac, Linux, for ASCII terminals, plus Commodore PET, Commodore Plus 4, and C64 as mentioned.
Interesting little roguelike you've got here.
If I'm being honest it's kind of depressing because the Castle of the Moon game I want to build is such a bigger scope and this game reminds me that it would take FOREVER to actually get a playable version out there.
How much time have you put into this bad boy?
No idea, I do a little as and when I can, plus I started over several times :)
It does help to get an MVP going just to keep up the momentum
Yep otherwise you're just spinning your wheels with no visible outcome.