i figured out how to use CSG Nodes to carve into the existing geometry of the level. this is helpful. its cool how it works. you can combine, subtract, or use the inside of, primitives in godot.
https://docs.godotengine.org/en/stable/tutorials/3d/csg_tools.html
i recessed the spike trap area and made a drainage ditch into the ocean.
within a CSG combiner, you can nest CSG 3d nodes. the brick ground was already in a CSG combiner, so i just made a CSG Box
and went over and clicked SUBTRACTION!
I wont bore you with screen shots. the link at the top does a good job explaining.
my purpose here is note what i did today and what i should do tomorrow.
i went ahead and carved all the way down to the ocean, to make kind of a mote around that chinese castle.
i also made this little cave in a not-so obvious spot on the map. i imagined doing this a couple days ago but having no clue how to to it. so im stoked its there now!
i still need to figure out how to use proton scatter.
when i do my workflow will level up considerably.
i will then have to go make more models in crocotile.
https://github.com/HungryProton/scatter
i had to go into crocotile to make some grafitti for the buildings so they dont all display the one that i attached to the building when i made it. im hoping for a generative grafitti thing to be coded so the player can make some interesting art in the game similar to generative nft look alikes, but more abstract.
chinatown is looking pretty good after today.
i think ill move to the beach area next.
its a lot bigger than chinatown but i already have some models ready for it. for tomorrow i will need to fully master how to make roads from scratch with the path3d node. tutorial video here
its fun watching the world grow.
thats all for now. more world building is needed. after we get most of the world built, we can figure out the proper way to connect them ect.
Very creative!
Muito style 👊🏽