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Possibilus the Wise is a strong melee focused summoner which allows you to lock many amazing combinations especially the full power of "Coastal Nymph."
Coastal Nymph is a sleeper OP. She is super overpowered and able to carry a game single handedly provided you have a couple of supports with her. Unlike The Kraken, she cannot tank but can deal a huge ton of damage. This is where Possibilus the Wise comes in. This summoner allows melee monsters to be used unconventionally which is amazing in a battle where only melee monsters can be used.
Possibilus the Wise
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Coastal Sentry
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All About Possibilus the Wise...
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Max level costs $19.37 and for a reall strong legendary monster, I think it's very worth if you like Water Splinters. He is good at almost every situation regardless if you are going with melee or magic focused builds. The extra 2 health is so strong and have no downsides.
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It went a lot cheaper than before which is really good. At max level, you can rent one for 26.71 DEC per day which is decent in my opinion.
All About Coastal Sentryβ¦
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Coastal Sentry is really cheap right now at $0.04. You only actually needed a level 6 to unlock the Piercing ability which is 100 cards in total. If you will buy per piece, then, that's $4 and you've got a working carry already.
π° Market Price | Rent π°
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A level 6, which is the minimum strong requirement costs 11 DEC per day while at max level, it's 39.89 DEC per day. Try to rent at the start of the season to find deals that are much cheaper than this one.
πͺ Stats | Possibilus the Wise
Possibilus the Wise is a Legendary summoner from the Chaos Legion Series.
Level 4 Legendary summoners allow the use of:
Level 4 Legendary monsters;
Level 6 Epic monsters;
Level 8 Rare monsters;
Level 10 Common monsters.
Possibilus the Wise is a good summoner. The +2 health is extremely useful in all occassions and you can actually do more than you think about the Reach ability. The Trample ability is a good bonus. Unless you have a melee carry, you won't appreciate this ability.
+2 Health. [Stat Modifier] Positive Status] All friendly monsters has their Max Health increased by 2.
An extra 2 max health is a huge deal especially if you use monsters with Heal or any restoration abilties.
Trample. [Damage] If a monster with Trample kills another monster, it can attack again targetting the next monster on the lineup.
Trample is one ability that looks weak on paper but is actually quite strong. Since it requires the monster to last hit the opposing monster, it would be hard to control it if you mix magic damage and range damage on that as it only works on melee damage. This is not a problem though in Up Close & Personal rule of combat where only melee monsters are allowed.
Reach. [Attack Modifer] Monsters with melee damage can attack while in 2nd position.
This ability makes a huge difference as you can use monsters without any target modifying abilities. Normally, melee monsters can only attack while in 1st position. With this ability, you can at least put another melee monster that can attack from a safe position.
πͺ Stats | Coastal Sentry
Decent Health but insane damage. At max level, she can one-man carry an entire game like what I did in this battle. Just remember to not put her in the 1st position as she is very fragile and doesn't have any defensive abilities.
At level 1, Double Strike is unlocked. [Attack Modifier] [Damage] This monster is allowed to do two attacks every round.
Really complementing with Coastal Sentry's damage. Her high damage combined with Double Strike ability is super strong.
At level 6, Piercing is unlocked. [Attack Modifer] Any excess Melee and Range damage on the opponent's armor are passed through their health.
This makes and breaks this monster. The difference between with and without Piercing ability is immense. This ability compliments her high damage with Double Strike ability. Especially when combined with Possibilus the Wise's Trample ability, it increases the chance that Coastal Sentry does the last hit activating the said ability more often.
At level 10, Knock Out is unlocked. [Damage] This monster deals double damage to opponents with Stunned Status
Since Coastal Sentry is a very offensive monster, this ability is really strong. If your opponent is stunned, Coastal Sentry would do double damage to that monster for each attack from the Double Strike ability.
π‘ Battle Highlights π‘
π» Click the link below to see the full battle: π»
https://splinterlands.com/?p=battle&id=sl_3ac60bf77c5c0e1895f9517c2e089771
π― Rules of Combat π―
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25 Mana Cap. Total mana cost of all monsters must not exceed 25 mana.
Up Close and Personal Rules of Combat Tips: Use abilities that can affect melee monsters. Demoralize, Retaliate and Thorns are some of the examples of these abilities.
π Abilities Used During This Battle π
Round 2
- Deeplurker's Poison attack killed Torrent Fiend.
- Pelacor Bandit's Sneak attack killed Deeplurker.
- Coastal Sentry's Reach attack killed Diemonshark.
Round 3
- Deeplurker's Poison attack killed Cruel Sethropod.
- Coastal Sentry's attack killed Tide Biter.
- Coastal Sentry's Double Strike attack killed Deeplurker.
Round 4
- Coastal Sentry's Double Strike attack killed Pelacor Bandit.
- Coastal Sentry's Trample attack killed Hardy Stonefish.
πΉ αͺIαEαα πΉ
Possibilus the Wise: Possibilus the Wise is the main summoner for any melee-focused team. Reach and Trample abilities only works on melee monsters.
- Cruel Sethropod: While he doesn't have any abilities, this is balanced out by his amazing stats accompanied by low mana cost.
- Coastal Sentry: With the combination of abilities Double Strike, Piercing, Knock Out, you ca sure to have that last hit from Possibilus the Wise's Trample ability. She is placed on the second position because of the Reach ability that allows her to attack as a melee monster while in 2nd position. Be reminded that in order to use the Knock Out ability, you must have a monster with Stun ability in your team. This monster will not do double damage to any monsters unless that target is stunned.
- Deeplurker: A strong offensive melee monster from the Water Splinter with Opportunity, Poison and Demoralize abilities. He can attack from any position due to the Opportunity ability and can activate the Trample ability as long as the target is not placed on the last position.
πΈ αͺIαͺ YOαα αTαα©TEGY α―OαKEαͺ? πΈ
Yes. Putting Coastal Sentry in the safe 2nd position allowed me to have her carry my game. Her Piercing ability was really strong as it countered Kelya Frendul's extra armor.
πΉ α―αΌα©T α―Iαͺαͺ YOα TαY αͺIα΄α΄EαEαTαͺY αEαT TIα°E? πΉ
None. Although this lineup looked forced, it's a really strong one. Coastal Sentry is a strong offensive monster but has very bad defenses. Therefore, putting her in the second position is good.
πΈ π«π πππ ππππ Possibilus the Wise and Coastal Sentry in Up Close & Personal Rules of Combat? πΎππ ππ πΎππ πππ? πΈ
Yes. The only issue I had this game is that I had very little mana to work with. I could've put a stronger tank to make my Coastal Sentry safeer. Coastal Sentry is a very strong melee monster and combined with Possibilus the Wise, she is much scarier than other legendary monsters in the game.
- This post is an entry for Splinterland's Battle Mage Secrets contest.
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Thanks for sharing! - @alokkumar121
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