I think this is an interesting idea but I do like the simplicity of it today. Being able to stack allows for the this speed meta exist as a control method but he game has a direct counter in true strike so it's not "unbeatable".
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It's not that it's unbeatable, it's just inappropriate. If it makes sense that speed is stackable on top of it, then it should also make sense that it can subtract from it. The answer is that it doesn't really make sense to stack speed. It should therefore be a separate roll.
But I do see how the rest could still stack, just not speed.