How do you handle rate limiting from the Splinterlands API servers? My understanding from this is that in the background each user would be fetching from the API from their own IP since the calls appear to be front-end, but at some point don't the Splinterlands API servers 429?
You are viewing a single comment's thread from:
Yes, this is correct. Calls originate from the user browser and the standard rate limits apply.
This happens from time to time. We just try to not overwhelm the API with too many calls 😁