the percentages in the post example aren't completely true to the sense of what 100% is/means, the reason we may not have fully 100% is because creatures captured at a certain level may be a certain amount off from having all 4 stats at max and by playing the hard way you should be able to get them to a higher stat rarity when reaching the higher levels. In a way doing it the hard way will get you more than 100% so that your creature's initial stat start isn't the one you end up with both on the upside and downside.
For instance let's say you catch a creature at level 20 and it's stats are 10% off of max stats it could've had at that level. A similar creature at lvl 20 that was trained from level 1 with max stats would have about 10% more stats than the one you caught but over time and levels it will be able to catch up to the one caught at max stats at lvl 1.
This is why we would in that case include some RNG so not all epic stat creatures 10% off of max level would be trainable to max stats over time and there's some luck involved and various other things (like imagine it's not just type vs type encounters but maybe also some certain creatures that act like a weaker type specifically to that one creature among other things).
No costs yet, it'll most likely be in Hive or HBD. It won't be too cheap (1-2 hive) but also not too expensive (30-40 hive) but somewhere in the middle of that because the packs will be able to be kept closed and offer some better creature stat odds and other rng compared to packs/starters sold later in the future.
Ok, this makes sense and seems very reasonable, I like it! This way maxing a creature won't be either too easy or almost impossibile.
I'm close to 20 Hive thanks to my ZING trades, so I should be almost ready for one starter pack! Thanks for this info :)