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RE: Capture Logic

Good points, thanks for the input!
It's true and as I mentioned in the comments we don't want to be completely evil, it's also a reason why those at max stats will be one of the few that will tell the players they are max stats so they don't zone out and just defeat them while not checking the damage output/intake or giving it any thought.

We may change it in a way where they're just more likely to flee rather than harder to capture, the idea would be for players to be patient and wait for the right moment to use "hard to obtain" ammo that took a long time to farm the materials and may have a cooldown of creation by those with the professions and schematics. So they can increase the odds of catching the right one or what they believe to be the right one when the time comes.

We will definitely have to still test and balance everything but I don't disagree with your point!