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RE: Items

Items will also have different soulbound odds here and there

So it's possible that a healer chances upon an item with high stat value they don't need but can't get rid of it? Will there be any plans to have fees paid in ZING to remove the soul bound status?

A balance maybe to have those fees high enough to moderate or greatly reduce potential profit margins for selling the items on the marketplace while reactivating the soulbound status when transfer of ownership is confirmed. The fee could be based on the item rarity, stats of other items previously crafted of its kind?

Would there be NPCs that can craft items when there are no other players available for the request? Probably an agent in the game that burns ZING.

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the odds of soulbound or not won't be on all craftable items, all items will also be salvageable based on their rarity and stats it could give back quite a few mats.

Not a big fan of npcs taking over that but there could potentially be made easier to craft things without always having to be present as the crafter. I.e. having job offers up and the buyer just supplies the mats and requested zing and it gets autocompleted and uses up the cool down of the crafter.