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RE: Discussing some recent game logic decisions

in Holozing Communitylast month

Thanks for the update. I'm still not sure I understand it all, but I think once I can get my hands on it, it will make more sense. Do you guys have plans to have some kind of tutorial in the game or some kind of demo mode that allows you to get familiar with it without directly impacting your NFTs? I don't play a ton of games like I used to. My wife wasn't a fan of the time I spent on WoW, so I have tried to back off a bit the past decade or so.

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We definitely have tutorials and trial accounts planned but it'll be a bit out, I'm sure the community will be posting and writing a ton about the public alpha so you don't do any mistakes as a first timer, but I guess if you're going in blind use your lowest stat creatures first. ^^

That said, it'll be quite easy to understand in the game, the "side-effects" of not training creatures the "hard" way won't be as punishing compared to how rewarding it'll be to go the hard route since the weighted odds for stats will be on the low end starting out anyway - i.e. most creatures will have green to blue rarity stats early on. I'll be shocked if we see a max stat level 1 creature being pulled from the alpha vials!

I'll be shocked if we see a max stat level 1 creature being pulled from the alpha vials!

Wouldn't that be awesome though!

Sounds good! Thanks for addressing my questions. I don't feel like I have ever played a game quite like this one before, so I am excited to give it a shot.