I would like it if there were glasses and bracelets in the game that could improve the capture percentage, especially in certain environmental conditions or for certain types of creatures to be captured. This could expand new categories of creatures.
I'll give you an example: special glasses for night vision could increase the percentage of capture of creatures that live in the dark such as caves, tunnels and tunnels.
the bracelets, on the other hand, could increase the possibility of capturing creatures from long distances... I'm not clear on the capture mechanism, whether it will still involve a close combat but I can imagine capturing creatures by exploiting the surprise factor from long distances, increasing the possibility of captures, for example, flying creatures.
it is always possible to think of glasses and bracelets of the same element or material which together increase the capture bonus. what do you think?
The healers will have lenses to be able to see the holographic creatures, that's where the name holozing comes from. However the capture device and ammo will have stats which will affect the capture rate, that and many other factors we've input in the formula. Glasses will exist but currently only for aesthetics. Maybe they can also increase capture rate later as that could make sense from a practical standpoint.