One of the reasons I'm so excited for this game is how well thought-out the various systems are. Another is that - at every turn - you prioritize long-term growth over quick, unsustainable bubble mechanics.
I like the idea of a cool down. People don't want to be dominated by whales, but they also don't want to be dominated by people willing and able to play a game all day (well past the point where the fun wears out). Things like bonuses to first wins of the day and cooldowns help keep those of us with lives feeling competitive and engaged.
I suppose people can have multiple healers. Will the cooldown be per healer or per account? Per account might be too strict. I suppose if someone is willing to buy and level up multiple healers, we have to let them craft more than others. Even so, the system you outlined will slow them down to something we normies can somewhat keep up with.
Nice write up!
Yeah for now it's planned out where profession restrictions are per healer, so accounts could potentially have multiple healers with max'd out different professions if they've put in the work and resources to get there, there wouldn't be anything wrong with that. At the same time this would discourage bot farms because say you've farmed enough mats to want to craft a nice item for your Light Healer and your Ocean Healer is the one with that profession that can craft it, you can then mail the mats to it, login to that healer, craft the item and log back into the other healer. This would be possible but is also where bot farms would attempt to abuse, i.e. they'd have a botfarm on a specific healer on a different account, then either sell or transfer that healer to a different account and do the crafting with all the mats they've bot-farmed, but with specific restrictions like when healers get purchased and transferred between accounts they wouldn't be able to craft anything for a few days, we'd be able to notice these activities and put a stop to them which would jeopardize all the time, effort and resources they've put into their max'd out healer professions. That's also where having certain currencies/materials not be nfts/tokens will be important as we could then just null all the mats they've gained unfairly and even put a stop to their collection earnings and pvp rewards, etc and flagging the healers on the marketplaces so new users don't purchase healers that can't earn rewards or play in general.
!PIZZA
!PGM
!LUV
kstreet, davot sent you LUV. 🙂 (1/1) tools | trade | connect | daily
Made with LUV by crrdlx.