I think it will eventually be a probability case while capturing the monsters and bonuses will just improve the rate of capture. Can we add an element of rolling dice to reduce or increase the capture rate?
I think it will eventually be a probability case while capturing the monsters and bonuses will just improve the rate of capture. Can we add an element of rolling dice to reduce or increase the capture rate?
I mean basically it will roll the dice pretty often, every turn it'll roll it to decide if enemy creature attacks or flees (unless immobalized), and then if you catch it or not based on it's capture rate and your luck/capture chance. It's just that you won't see the exact numbers yourself, you'll just know if you caught it or not.
That's quite logical and I think mostly players only care about increasing chances of capturing the creature, so mostly they will focus on increasing bonuses. But, there should be certain events that sometimes would increase the rate of capture in the game.