The more I am reading the updates, the more I am liking how a lot of thought is being invested into the game. I am a bit concerned about balancing issues. I expect the rarest one to be strong, but it shouldn't be OP. There could also be power creep. Additionally, will you be adjusting the stats of older monsters eventually to keep them up to date? That might introduce problems.
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Yeah, have had a lot of exp with balancing issues in web2 games, I think we wanna try the "collect them all, save them for each patch" kind of thing, some times some are a bit stronger than others, some times others are, some times some are never strong, some times some are often strong. Balancing is hard and all games face that issue, but that's also why we're introducing kind of ridiculous astronomical odds of reaching high stats on top of creatures also having rarity in their abilities along with there being range in damage and heal output and strategies that might give you an edge even when facing stronger opponents. Some times you might find a gem that beats the current meta out of pure luck, if you then decide to use it for PvP and collection rewards/titles/achievements or sell them to the highest bidder, it'll be your choice.
Either way we're looking forward to tackling balancing stuff together with the community, who knows, we may become one of the most balanced games out there. ^^