You are viewing a single comment's thread from:

RE: Introducing Splinterlands Survival Mode

in Splinterlands4 days ago
  • A terms of service agreement is not a substitute for your own ethical and moral responsibility to not cheat, scam and steal from others. You are responsible for your own actions, not a TOS agreement.

Idle games

  1. LAND (in the future this will be maybe "somewhat idle")
  2. LP'S
  3. Wagons
  4. Botters in wild format

And these are already integrated into the game at different/multiple time scales.

I strongly disagree with this format because it includes a dishonest group of people (botters) while lumping them in with large asset holders into the same category in order to disguise what they (cheaters) are doing.

You are describing both groups as "idle game players" and lumping both groups together in order to disguise the dishonesty of the dishonest portion that is botting against humans.

Giving a pretense of caring for a certain category of players called "idle players" and calling that a demographic, I don't buy it.

My Definition of a cheater in this game: A person that uses a calculating program to win battles against humans and disguises themselves as a human player.

Cheaters/botters are not a demographic and not an "idle game" demographic. Not all whales are cheaters and not all cheaters are whales. Whales that want to disguise themselves as real players and bot the game should be punished.

There are plenty of places to put your money into in Splinterlands that are idle instead of ruining the game for real players by griefing them.
There is no excuse for botting or using battle helpers.

Whales

If you bought too many cards and have duplicates THAT IS YOUR PROBLEM
Stop trying to punish the rest of us by pressuring the team for whale games for your enormous collections.

If you are so enormously impatient then pool your money together and make a proposal to hire some developers to create land region boss fights that way you can use your enormous card collections duplicates and still be spread out into the various land regions so that way you do not unbalance the game but instead fight each others collections.

Sort:  

I can only speak for myself but for me the main condition for enjoying a game is - apart from being challenging and fun - to make sure that the BEST and most skillful players will win (and also earn most).
In Splinterlands there are two reasons why that is not the case:

  • There is such a huge amount of (partly very expensive) cards on the market that only these players who spend a lot of money have a chance to dominate the rankings and tournaments. That has always been the case but is getting more and more extreme.

  • In the only mode where one can use all one's cards one will mainly fight against 'players' who are using any kind of software which has nothing to do with skill in the game (and most of them are not even using self-made programs).
    In my eyes a 'player' who doesn't play is a contradiction in itself.

The idea of "idle games" never attracted me at all. If I want to have a passive income I stake any crypto currencies and don't need a complicated game with many requirements at all.