Hello guys!
Yeeeeey I'm back again with my Splinterlands post. This is my second post to follow Splinterlands Mage Secrets Battle Challenge with theme Earthquake.
Guys, like I said before, You are very lucky if you have the summoner Brighton Bloom who gives the Flying ability buff to all monsters. But if you don't have this summoner, You just need to use monsters with Flying abilities to avoid Earthquakes. And in this post I will share the battle strategy that I use using my Scholarship account with IGN NIGHTMAREINBONE who plays in the Gold league.
Well, I'm neither a proplayer nor a tournament hero. I just enjoys sharing strategy and battles that I find interesting in my own view. I played on modern and wild battles on Gold leagues, and maybe the battle strategies I'd share weren't suitable to apply in other leagues because the differences in ability that open up are different from each league.
Ok guys, without further ado, let's get straight to the main point of this post!
BATTLE PREPARATION
Challenge Rules
RULESET: Earthquake
Description:
All non-flying units take 2 physical damage at the end of every turn.
Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.
Battle Rulesets
The rulesets in this battle are:
- Up to Eleven (All Monsters have the Amplify ability)
- Earthquake (Non-flying Monsters take 2 Melee damage at the end of each round)
- Mana Capacity 30
- Active Element Fire, Water, Life, Death and Dragon.
Line Up and Strategy
It's no secret that Dragon elements have many monsters with Flying abilities. Whether you play in the Modern or Wild leagues, each edition will release several Dragon monsters with Flying abilities. Therefore, I think using the Summoner of Dragon elemet is the best choice. And among the elements that are active in this battle, I think the Life element is the best choice to equip the Dragon monster in this deck.
I've compiled a line-up with each monster's strategy as shown in the table below.
Monster | Position | Abilities | Strategy |
---|---|---|---|
Quix The Devious | Summoner | -1 Range, -1 Speed | |
Soul Fiend | First | Non | |
Pelacor Conjurere | Second | Flying, Magic Reflect, Devine Shield | |
Void Dragon | Third | Flying, Void, Phase | |
Venari Markstrat | Fourth | Martyr | |
Chaos Dragon | Fifth | Flying, Scattershot, Blast, Blind | |
Celestial Harpy | Last | Flying, Opportunity, True Strike |
You can see the line-up of the two teams from the picture below. The opponent also uses Quix The Devious as a Summoner combined with the Water element.
BATTLEFIELD ARENA
STRATEGY DISCUSSION
The strategy that I applied went very well in this battle. The placement of Flying monsters is very decisive, because this will determine who can survive until the end.
Because Earthquake rulesets will deal 2 Melee damage to non-Flying monsters, there are several strategies that you can consider if you get these rulesets, including:
- Using a Summoner that grants Flying ability buff, namely Brington Bloom so that all monsters can have the ability Fying.
- If it is not possible to use the Brighton Bloom Summoner, use as many monsters as possible that have the Flying ability.
- Try to use Summoners that provide buffs + Armor such as Kelya Frendul, Lir Deepsimmer, Drake of Arnak, Tyrus Palladium, Grandmaster Rathe, The Paeakrider, Franz Ruffmane, or Lux Vega. Lorna Shine who has Devine Shield can also be used.
- Use monsters that have a lot of Armor, so they won't die in just one round from getting an Earthquake.
- Use Monsters with Shield abilities, so that Melee damage from Earthquake can be reduced.
Ok guys, I think my post is enough here, thank you for visiting my blog, don't forget to upvote and leave a comment. If you want to start playing Splinterlands and don't have an account yet, don't hesitate to use my referral:
https://splinterlands.com?ref=anif1908
Credits:
The wonderful divider by kyo-gaming
Thumbnail created using canva
All images taken from Splinterlands website
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Thanks for sharing! - @alokkumar121