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This Rare Life monster from the Chaos Legion edition boasts a win rate in battles. Its speed manipulation can be pivotal in gaining the upper hand.
Stats (At Max Level – Level 8)
Mana Cost: 4
Attack Type: Magic (3 magic damage)
Speed: 5
Health: 4Abilities (By Level)
Level 1: Slow (Reduces enemy team’s speed)
Level 4: Rust (Removes enemy armor)
Card Analysis
Time Mage is a solid support magic attacker with strong speed control (Slow) and armor removal (Rust).
At higher levels, Blast makes it dangerous in rulesets that allow multi-hit effects.
Low mana cost (4) makes it effective in low to mid-mana battles.Weakness
Low HP (5 at max level) → Vulnerable to Sneak and Snipe attacks.
No self-sustain → Needs tank/support cards to protect it.
Magic reflect counters it → Faces problems against anti-magic cards like Djinn Chwala or Void ability users.Strength
Speed Manipulation (Slow) → Gives your team an advantage in turn order.
Armor Removal (Rust) → Helps counter Life and Earth teams that rely on armor.
Low Mana Cost → Works well in low-mana battles while still contributing a strong debuff.Mana Cap Effectiveness
Mana Cap →Effectiveness
Low (12-20) →(Great pick, low cost)
Mid (21-38) →(Still useful for support role)
High (39+) →(Other higher damage magic units may be better)Battle Strategy
Use in Speed Control Strategies → Combine with fast allies to ensure first strikes.
Great vs. Armor Teams → Rust can remove enemy armor, allowing faster kills.
Pair with Magic Attackers → Works well with Obsidian (Earth) or Alric Stormbringer (Water).
- Best Positioning in Lineup
Position
2nd or 3rd →Best for protection while dealing magic damage
Backline (Last Slot) →Can avoid some Sneak attacks if no better option
9.Effectiveness in Different Rulesets