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RE: Informal Splinterlands DAO Proposal Idea: OPEN IF YOU DARE

in Splinterlands2 years ago

in order to have demand, we need player retention. how many new players will actually convert to being daily players/prospective investor if after a handful of games and inability to win, they quit. i have recruited a handful of new players in which they quit after few matches. retention rate of new players needs to have a higher percentage xD

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i've always wonder why hive isnt more well known as well xD