It looks more better than current 20/20.
Now when you play and you are in champ 3700+ rating you can play versus all high champion included top 1. So it makes a big difference in rating sometimes over 3k.
Now when you play and you just get matched over and over again versus the same account you just think, c'mon how i can beat that dude and mostly people just not play, when top players are in que, which is bad experience there is not much match liqudity.
I saw many times on discord that people saying that someone play right now. Like top accounts grind right now and people just don't want to play with little chance for a win.
Another problem, when you hit 4700 rating you will no longer play versus diamond player (1k rating diff) so you wait for match really long. Sometimes few times in a row there are no opponents. that's bad experience too, because you just want to play and you can't fast play few games.
Dynamic rating system would help with that, because top players will have less rating for winning versus low champ players or diamond at start of the season. In that way there be more match liquidity, because overal people will end with less rating in top.
Maybe another idea, which can help players climb. To not be scared playing versus stronger than them players.
Idea.
If you match other player and he have let's say 3 divisions more or like 1k+ rating more and you lose, you should not lose your win streak with all bonuses. We need more incetivize players with lower rating to play versus stronger players.
thank you for your thoughts. I agree with you, and thanks for the additional idea. That would be helpful yes