Welcome Guys!
In this week in Splinterlands Social Media Challenge I would like to talk about really op composition to play with. Runemancer Florre is in my opinion the best card to play with Immortalis. You really want know, what I think about this two cards then I invite you to read my post!
Card presentation - Runemancer Florre
Lore
The first time Florre encountered the Chaos Legion was on her homeworld, Folia, in the Forest of Flames. The forest was a beautiful yet dangerous place. Its fire-scorched trees were burned and blackened. Their leaves smoldered with glowing embers. Pools of bubbling magma and mud pots could be lethal to any who stumbled into them or ventured too close.
As Florre ventured deeper into the forest, gathering reagents for the healers of her village, the clank of metal and rough tone of angry voices broke the silence. Through the trees, three warriors in dark armor and black cloaks tromped among the flora. Ahead of them, a pair of wild elves staggered along, their wrists bound by rusty iron chains and manacles. As she stared in horror, a warrior raised a whip and lashed one elf across the back. He staggered and fell to his knees. When the second elf bent to help him, the warrior whipped him, too.
Rage burned within Florre like the flames in the surrounding trees.
She murmured a spell, and two red and blue birds appeared above her. They soared through the branches toward the armored warriors and flittered overhead. As they did, the manacles around the elves' wrists clicked open and fell to the ground with a metallic clank. The elves stared down in surprise. Then they whirled and charged the warriors, fists swinging.
Florre rushed toward them through the trees. One elf caught a warrior squarely on the jaw, and the man's eyes rolled up in his head as he fell in a heap. Another warrior tried to draw his sword from its scabbard, but the second elf tackled him to the ground before he could. The third warrior, the one with the whip, vanished into the trees and smoke.
The two elves fought to keep the remaining warrior pinned to the ground. He beat at them with his mailed fists and caught one in the belly with a kick from his heavy leather boot. The elf let out a grunt and fell back. The warrior struggled to his feet and drew his sword.
Florre pulled up short and chanted a spell. Before she could finish, the loud crack of a whip resounded. A fiery pain tore into her back. She cried out and stumbled sideways. Her legs gave out. She fell. Her right hand hit the forest floor, but her left—her left sank into the boiling slur of an igneous mudpot.
The pain was unlike anything she had ever felt before. It consumed her, and everything went black.
It took months for her to recover and piece together what had happened next. The sounds of battle had drawn the Riftwatchers, who had brought Florre to their encampment and, with the aid of their runic magic and devices, saved her life, although they couldn't save her limb. In its place, she wears a cold, metal cogwork arm.
Years later, she can still feel the super-heated mud burning her arm away. She misses her family and her friends from Folia, but she didn't hesitate when the Riftwatchers asked her to join them and put a stop to the Chaos Legion. Now, she is a Runemancer, a leader among those who pulled her from the fire. They saved her and taught her how to defend herself using the art of runemancy. She puts those skills to use protecting her realm and every other from the Chaos Legion.
Florre and four of her Riftwatcher allies rushed into the ruins of an ancient cathedral. Her wild hair whipped in the wind, and two small blue and red birds flew above her. Magic blasts ricocheted off the surrounding stone. She and her allies found cover in the nave behind a fallen pillar, crouched low as they returned fire on the enemy.
“You Riftwatcher scum! This place will be your tomb. You're outmatched and out-magicked.”
“There's the man in charge.” Florre grinned. “Mind keeping them occupied for a bit?”
Her four companions exchanged glances. “It will be our pleasure,” one said.
Florre stood and vaulted over the fallen pillar, and the other Riftwatchers let loose with a barrage from their runic weaponry, providing cover as she raced across the nave. It was littered with chunks of stone, rotting pews, and open tombs that still contained skeletal remains. She leaped over and dodged around them as spells exploded on every side.
Her target stood on a balcony overlooking the cathedral's sanctuary: a middle-aged man dressed in the armor of a Chaos Legion commander. She darted across the transept, scrambled onto the crumbling altar at the center of the sanctuary, and muttered a spell. A vine erupted from the earth, and she grabbed hold of it. It carried her into the air as it climbed the wall of the sanctuary. When it reached the balcony, she leaped off and landed behind the commander.
“Outmatched and out-magicked, you say?” she asked.
He gave a start and whirled to face her as she summoned a flurry of razor-sharp leaves. She thrust her hands forward, palms out, and the leaves flew at him. They slammed into his armor, leaving deep grooves and gouges.
He staggered back but remained on his feet. “You're beneath me.” He snarled the words of a spell as he drew his sword. Its blade flared a brilliant blue.
She twiddled the fingers of her cogwork arm, and her birds darted forward to fly in circles above the commander. The blade's light winked out. Florre studied the tips of her fingers with a bored expression. “You'll have to do better than that.”
The commander spat at her feet. “You tree-hugging filth!”
His sword cleaved through the air. Florre blocked it with her cogwork arm. The clang resounded through the cathedral like the toiling of a bell. She swung her arm. Its pistons and actuators hissed and whooshed as it accelerated toward him with impossible speed. It hit him open-palmed across the face.
The Chaos Legion commander spun around as his legs gave out and collapsed in a heap of tangled limbs.
Florre strode to the edge of the balcony and peered down at the battle between her Riftwatchers and the remaining Chaos Legion goons. With the flick of her wrist, more razor-sharp leaves spiraled through the air and found their mark.
Heh I made many posts about cards from Splinterlands, but until today I never saw card with that long story. I have a thought about this. Creator of that lore must be really fascinated about this card and just want us to know her better. Well, so I have same feeling about Runemancer Florre and I am pretty sure that she really deserved that much attention!
So short story from lore. Florre decided to help two elves, which were in troubles. She with her magic made elves free, but she get really strong hit from armored warrior using whip and she fall right away to the ground and with other hand to the magma. It was not possible to recovery her hand and after months of recovery she get metal hand.
Card Stats
I show her true power in battle from gold foil bronze tournament. Of course my gf level get demoted to level 1, but this is not a big deal, cuz power of this card is dual damage from distance and magic. Heavy mana for use her, but it is worth almost all the time. Played with Immortalis for only magic ruleset can deal ranged damage, which can let you win with no problems, if you just have her in the battlefield. Higher level not change much only little more damage from two sources and 1 speed more. This card have no armor, but 13 hp. True power with immortalis, because she hit twice first hit from magic, which just shatter enemy armor and second with bow to deal more damage non armored target. She is really powerful and should be useful in earth matchups for big mana, but for average mana too with good team composition.
Battle time
battle link: https://splinterlands.com/?p=battle&id=sm_dmjsvpDjk7hSq8y5slmj
To show her true force I show you my battle from bronze gf tournament of course duo with Immortalis!
As you can see me and my opponent played with Immortalis. There are 3 rulesets. first for anty heal, second for resurrect each unit and third to play with monsters, which have at least 5 hit points. This is pretty strong setup from me, where I have taunt at the back. I usually play with taunt, when I want to play something huge at tank like Mantaroth here. To have more confidence that my tank will deal many damage, before he dies.
My opponent played kinda in different way. He just let tank damage with his 1 mana card, which was not the best choice especially for big mana 56 here. Another great mistake he made was playing with healer, which can't use heal. Goblin without heal is really weak and there are much better units for deal better damage. Another bad thing is that he decided to play with 2 tanks, stronger at the second slot, which can't deal damage from this position and this card cost 8 mana, so he just wasted a lot of mana to have card, which doing nothing, when my whole team just deal damage. That was a receipt for a disaster and there can't be a good result for my opponent.
At start of second round my Florre just killed his 1 mana tank twice. Backline tank was already dead at the end of first round, so my opponet was in big troubles from now. He have only 4 cards and healer, which can support his units.
Mantaroth just disappear in round 4, but my Florre was ready to tank some magic damage from my opponent and my team still have 3 units at the back with very strong ranged damage. I just let her use bunch of hp and she was still able to attack from that position with magic. We were close to win that battle!
Enemy's Florre is down and the last unit of my opponent was his useless healer, which can deal only 1 damage, because my all cards have void like him too.
This is the end of the battle and I won in 7th round!
Flawless victory and I am ready to battle again using Runemancer Florre and Immortalis combo. This synergy is just great!
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Comments
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Thanks for sharing! - @underlock