Creating Dominion Abilities, The Challenge part 1/3

in Splinterlands27 days ago

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Hello everyone, this time I'm participating in the current challenge of @thepeoplesguild, which is about designing 7 new team-wide abilities, each unique to their respective elements, for the new DOMINION card set that would replace the Gladiator cards in guild brawls.

I made these abilities based on the characteristics of each element, as the challenge says. I added an Extra ability to these new units, it will take effect only if the Domineer is Epic or Legendary.

INFERNO (fire)

aby fire.png After a successful kill, the entire enemy team takes burning damage, causing them to lose 1 health at the start of each round for 2 rounds.

Extra ability: A random enemy will take 1 more damage and will be unable to be healed for 1 round.

TSUNAMI (water)

water.png After a successful kill, the entire enemy team loses -1 speed for 2 rounds.

Extra ability: A random enemy gains the Wet ability, causing them to be unable to attack for 1 round. It can still use its non-attack abilities.

OAKS (earth)

earth.png After a successful kill, all your allies gain +1 Armor and Health for 2 rounds.

Extra ability: A random ally will gain +2 Armor and regenerate 2 health at the start of each round for 2 rounds.

ANGEL SHIELD (life)

life.png After a successful kill, all yours allies gain the Angel Shield, reducing damage taken by 1 for 2 rounds.

Extra ability: A random ally will have all of their armor restored; if no allied unit have base armor or have not lose armor, then a random ally will have +2 armor. This ability ignores the Unprotected ruleset.

DEATH TOUCH (death)

death.png After a successful kill, the entire enemy team loses -1 attack for 1 round.

Extra ability: A random enemy with 3 or less mana will die instantly, if there is no unit with these characteristics, instead a random enemy loses -2 health for 1 round.

DRAGON WINGS (dragon)

dragon.png After a successful kill, all your allies gain the Flying ability and a random enemy loses it.

Extra ability: All of your allies gain Golden Wings, so they cannot be affected by Snare and don't take extra damage from the WingBreak ability for 2 rounds.

NEUTRALITY MIRROR (neutral)

neutral.png After a successful kill, a random enemy unit becomes Neutral, losing the buffs and abilities granted by its summoner for 2 rounds.

Extra ability: A random ally gains the buffs and abilities that the enemy unit lost for 2 rounds.


I hope you like these abilities as much as I loved designing them, maybe the Death Touch is too much, but I really wanted an instant kill ability and what better that the death element to have it.

I have another idea for the death element, instead of an instant kill, it can give 2 Death Counters to the unit, so after 2 rounds the unit is eliminated.

That's all for now, Do you like these abilities? Would you change anything? I will be reading the comments. Thanks for the opportunity. See ya!

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 27 days ago  

Yet another entry from ya, Aubry! Great to see it :)

Some cool ideas out here on the table - I look forward to seeing your card submissions in Parts 2 & 3, set to begin next week!

Thanks for participating once again dude!

Thank you, I love doing these creative challenges.