Ability strategy analysis: Repair

in Splinterlands3 days ago

Ability strategy twitter.png

Introduction

This week’s ability spotlight is all about Repair!
It’s a simple yet powerful ability that restores 2 armor (up to the max) to the ally with the most armor damage.
While it might seem straightforward, pairing it with abilities like Protect can make a huge difference in battles.

Remember, if your opponent doesn’t have Piercing, their attacks could end up wasted on a single point of armor! Armor isn’t just a defense—it’s a strategy, and Repair is a key piece of that puzzle in Splinterlands.

Ability

Restores 2 armor (up to max) to the allied unit with the most damage to its armor.

Note:

  • If your repairing unit has taken the most armor damage, it will Repair itself.
  • A maximum of two armor is Repairable by a single unit per round.
  • Multiple units may repair the same unit.
  • Armor cannot be repaired over the max armor stat.
  • Armor that has been reduced due to Corrosive Ward cannot be Repaired.
  • Use Echo to repair armor twice per round.

Official ability information from splinterlands: List abilities

Synergies / strategy

Abilities benefits

Protect - More armor to repair
Void armor - Magic unit will first have to take down the armor which you can repair so a unit with void armor is helpful in these matches.

Be-aware of abilities

Rust - I you expect in you opponent team some units with rust do not bring a repair unit, because the armor that is removed by the rust cannot be repaired
Corrosive ward - this will take down the max armor you can repair.
Shatter - Although shatter can be repaired it often removed more than only the 2 armor you repairing.

Ruleset benefits
Armored Up - All units have some extra armor. More armor to repair.

Be aware of ruleset
Unprotected - There is simply no armor to repair.
Blood and Sunder - Every unit has Corrosive Ward so be-careful with repair units, when the battle last there is less armor to repair
Corrosive Fog - This will take down every turn 1 armor from each unit. Longer the battle will take the less armor you can repair




Select / favorite

Mine repair units:

Here are my most played units with some stats:

image.png

No1 Card: Ferox Defender

I noticed when looking trough the list of my repair units, that i most often not select it purely on the repair ability.
Maybe the Ferox Defender is not the most played it one of the unit i really like the synergy around the repair. So it has the protect and shatter in combination with the repair is purely focus on armor. That is why i pick this unit as my favorite for this week.

Some stats of my Ferox Defender:

image.png

Lets have a look at a battle where the Ferox Defender shines...

Strategy

Medium to high mana battle with super sneak which is a great opportunity for teh ferox Defender
, because you can expect some melee units.

Rulesets

Aim True:
All units gain True Strike so all unit will hit their attacks.

Deflection Field:
All unit have reflection shield so everybody is protect form return damage and

Super Sneak:
All units will gain the sneak ability. Meaning all will attack from the back. Note only wingbreak and scattershot will act as normal.

image.png

The Lineup

Summoner

CardReason
As I will be focused on melee I'm using Tarsa to boost the melee units

Monsters Lineup

#1#2#3#4#5#6

Tusk the Wide (lvl 6)
First i need a good tank the to hold against magic damage and the front melee unit this tusk the wide is perfect for that.


Scorch Fiend (lvl 4)
Important meat shield because it has demoralize on the max level.


Drybone Raider (lvl 3)
Another very important unit in this line because it will always have 4 attack with the super sneak rule set.


Ferox Defender (lvl 10)
Star of this week. the repair in combination with the protect is important because i expect melee units on the other side.


Disintegrator (lvl 10)
Another demoralize unit that now can attack from this position.


Antoid Platoon (lvl 10)
Because of the super sneak this unit is vital to protect the back. The 2x demoralize with the shield of Antoid Platoon will hopeful be enough to hold it in the back.

The Battle

Reference

Link to the battle:
Link to battle

Rounds


Start :

image.png
Let’s break down the battle lineups! Both teams have some similarities, but I have to hand it to my opponent for placing Mantaroth in the back—it’s going to be tough to take down from there.
My opponent brought only one Demoralize, while I’ve got two, giving me a nice edge.
On top of that, my double-attack setup is poised to deal a solid 10 damage per round.
Both sides are packing Shatter and Repair, so this match is shaping up to be a strategic showdown. Let’s see how it all plays out!


Round 1:

image.png
My Antoid Platoon went down faster than I expected, leaving me in a bit of a tough spot right out of the gate. My opponent’s damage output is still strong, keeping the pressure on. However, if I can take down their Mantaroth, things might turn around quickly. For now, though, it’s safe to say I’m on the back foot.


Round 2:

image.png
The Retaliate from my Disintegrator came in clutch, dealing a massive 8 extra damage—that’s a game-changer!
My opponent’s Mantaroth is finally down, which shifts the momentum in my favor.
The Repair from my Ferox Defender is doing a great job keeping the Disintegrator alive, but I don’t expect it to last through the next round. Luckily, my Drybone Raider is ready to step up and secure the win, especially with the continued support and repairs from the Ferox Defender.


Round 3:

image.png
As expected, my Disintegrator is down.
However, my Ferox Defender came through with a powerful Shatter, removing 7 armor and setting up my Drybone Raider to take out their Ferox Defender in just one turn!
My frontline is looking fragile now, hanging on with just 1 health. It’s still possible that a timely Repair will keep it alive for another round, but things are starting to get tense.


Round 4:

image.png
The Repair prioritized my Ferox Defender instead of Tusk the Wide, which meant Tusk didn’t make it through this round.
However, I’m not too worried—my Drybone Raider is tearing through the backline, keeping me firmly in control.
Meanwhile, the Ferox Defender’s own Repair saved it from taking any further damage, ensuring it stays in the fight.
With only one unit left on my opponent’s side, this match is as good as over in the next round.


Round 5:

image.png
Ferox Defender seals the deal and takes the win! What a great performance from the star unit of this post. Its Repair ability and resilience truly made the difference in this battle.

Victory!


Conclusion

As highlighted in this post, Repair is an incredible ability that can turn the tide of a battle, especially when facing teams packed with melee or ranged attackers. Its ability to sustain key units makes it a vital part of any strategy.

I hope you enjoyed this spotlight on the Repair ability! Feel free to check out the other posts I’ve written on different abilities, and let me know your thoughts—whether it’s about Repair or the post itself. I’d love to hear your feedback!

Previous ability strategy posts

Below you will find references to the other ability strategies / analysis posts.

That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.

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I should use my Ferox Defender more frequently!

Definity in the right context 💪

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