Greetings, esteemed Splinterlands enthusiasts!
For the past two years, a group of individuals in Splinterlands has been solely focused on redistributing wealth from the bottom to the top. Instead of implementing measures that would bring new money into the ecosystem, benefiting us all, their actions have had the opposite effect. The barriers and paywalls for new players are continuously increasing, preventing new money from entering the ecosystem. This behavior can be likened to behave barbarically after a disaster.
Rather than fostering an environment that encourages growth and inclusivity, some individuals have chosen to focus solely on redistributing wealth within the game. While wealth redistribution can be a noble goal in certain contexts, it becomes problematic when it hinders the overall growth and accessibility of the ecosystem.
These individuals have implemented measures that make it increasingly difficult for new players to enter Splinterlands. The introduction of higher barriers and paywalls prevents newcomers from participating fully in the game and limits their ability to contribute financially. As a result, new money is deterred from entering the ecosystem, hindering its potential for expansion.
This behavior resembles that of scavengers who exploit vulnerable situations for personal gain. Instead of working towards creating an inclusive and thriving community, these individuals prioritize their own financial interests at the expense of others. This approach not only undermines the principles upon which Splinterlands was built but also stifles innovation and growth.
To ensure the long-term success of Splinterlands, it is crucial to shift focus towards measures that attract new players and encourage them to invest in the ecosystem. By lowering barriers and paywalls, more individuals will be able to participate actively and contribute financially. This influx of new money will not only benefit the existing players but also create a virtuous cycle of growth and development.
Conclusion:
The concentration of efforts on redistributing wealth from the bottom to the top in Splinterlands has had detrimental effects on the ecosystem. Instead of fostering growth and inclusivity, this behavior has resulted in higher barriers and paywalls for new players, preventing new money from entering the game. It is essential to redirect our focus towards measures that attract and retain new players, ensuring the long-term success and sustainability of Splinterlands. Only by doing so can we create an environment that benefits all participants and allows for the continued growth and development of the game.
In recent years I have seen all my investments in cards go up in smoke and soon I won't even be able to use the Untamed cards. I don't use BOTs, so for me Splinterlands has become unfun and unprofitable.
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This is quite an interesting opinion piece. I'm very curious to know who this group of players include, whose 'sole purpose' has been to re-distribute wealth from the bottom to the top?
The whales I know in the community (and I know many personally) are damn well aware that their personal (and HUGE) investment in the game only does well if the game thrives by onboarding new players. And a LOT of new players at that. I also know many whales who fully support the 'little guys' through direct sponsorship, financial assistance and via access to game assets.
I don't know a single large holder who is under the illusion that the game succeeds by shifting all value to the top players while depriving the lower ones. In fact they are aware action like this hurts their investment, not help it.
I would love for you to elaborate with details, as this opinion piece sounds more like the bitter rant of someone who bought in at the top of a hype cycle and is salty from being down on their investment. What specific measures has this 'group of players' implemented specifically that funnel money from the bottom to the top?
That said, I personally believe that the COMPANY has inadvertently put up price barriers that can serve to thwart new players. Barriers and paywalls that are increasingly exclusive, and not inclusive. But that's the company, not players putting up price walls.
It was not directed at specific individuals. And it may also be that this was not the intention. But when you look at the measures and the results, the outcome was only a redistribution, with new barriers/paywalls for new players. And since people see their own profit in certain measures (short-sighted), naturally, people quickly find those who are in favor, without any conspiracy or such having taken place. You are welcome to go through all the measures yourself and see if someone profited in the short term and if it ultimately placed a new hurdle in the game. But it never solved the core problem, only delayed the problem temporarily, and in the end, it was only worse because the problem continued to work slowly, only then we even had additional new hurdles for new players. That was certainly not planned, but that happens in group dynamics, where many people are driven by greed, which is not a specific Splinterlands problem, it’s a world problem, many people are simply greedy and stupid, and we obviously have no filter for that. Just look at all the individual measures. Starter card penalty, level penalty, SPS staking, etc. See if there was a short redistribution with each of these measures or if it still exists. But in the end, it didn’t help, but left a new hurdle in the game. I mean, we can even look at the current CP proposal, was there a conspiracy, or did people plan something bad? No! But in the end, they again chose what they thought, without thinking, would be an advantage for themselves. In the end, we have only one measure that redistributes something, slows down the damage, but does not stop it, and for that, again leaves a new hurdle in the game
The game can't give out assets and tokens to people just for arriving; while expecting those assets and tokens to retain any kind of value.
Who's going to buy something that's being handed out for free?
We need a clear pathway from arriving, to earning, but it needs to be a long, challenging pathway.