Hello there Splinterfam---
It is me again showcasing my 2nd entry for Battle Mage Secrets Weekly Challenge and I'm hoping you'll be kind enough to give me a moment of your valuable time to read through my entry again. My alternate account is being used for this battle. You can challenge me to show that I am the rightful owner of the account.
RULESET, MANA CAP, AND SPLINTER AVAILABILITY
41 MANA CAP
AIM TRUE
Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.
See True Strike ability.
FEROCITY
All units have the Fury ability.
Think carefully before including a unit with Taunt in your lineup as they will take double the damage from units with Fury.
All Water and Death modern cards are playable
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Kindly click the image above to see the actual battle!
SUMMONER: KELYA FRENDUL
I selected Kelya Frendul because it grants all monsters an additional 1 shield and 1 mana, and I anticipated that my opponent would do the same. Given the regulations, having an additional shield and mana will be useful for maximizing the opportunity. I was also fortunate to have level 3 Kelya rather than level 1 Kelya.
Front Monster: DIEMONSHARK
Given the available mana cap, I choose to use Diemonshark as my front monster because it is my favorite frontline. Trample ability, four speed, six shields, eight health, and three melee damage are all advantages.
Ability: TRAMPLE - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
Second Monster: FLYING SQUID
In this lineup, Flying Squid is really helpful. It is quite beneficial to have three damage, three speed, nine health, and the Reach ability.
Ability: REACH - Melee attack Monsters with the Reach ability may attack from the second position on the team.
Third Monster: DJINN OSHANNUS
The opponent would definitely utilize this monster as well, therefore I choose to set Djinn Oshanus in third place to serve as a tank as well. It is very dependable to have Void to mitigate magic damage, two magic damage, five speed, and ten health.
Ability: VOID - Reduced damage from Magic attacks, magic damage gets halved (rounded up), except attack 1 which deals 0 damage.
Fourth Monster: URAEUS
I adore this monster, and having Uraeus in your deck is advantageous. With its three mana cost, the Sneak ability, which has two damage, two speed, one shield, and two health, is quite useful.
Ability: SNEAK - Targets the last Monster on the enemy Team instead of the first Monster.
Fifth Monster: SWAMP SPITTER
As one of my most frequently used cards, Swamp Spitter is a monster when paired with Kelya Frendul. It is incredibly beneficial to have two ranged damage, two speed, two shields, five health, and the Repair ability.
Ability: REPAIR - Restores some armor to the friendly Monster whose armor has taken the most damage.
Sixth Monster: KULU SWIMHUNTER
One of my favorite range monster is the Kulu Swimhunter, especially when I'm using Kelya Frendul. A nice addition to this lineup having four mana cost, two range damage, three speed, and six life.
The Battle
Round One
Since I didn't think I would win this match, I'll be honest and say that I got lucky. I was uneasy when I noticed the Untamed cards in my adversary's deck. Due to the Halfling Alchemist's ability to cut the targeted monster's damage in half during the first round, my Diemonshark was only able to make one melee attack.
Round Two
At this round, my front monster died and my team manage to take down the enemy's front monster too. Before the end of round two, the enemy's team manage to reduce Flying Squid's melee damage, which will give an advantage to them entering the third round.
Round Three
Enemy's team managed to take down my Flying Squid and luckily my team took down Halfling Alchemist which will be a big game changer for the next round.
Round Four
At this round, my team managed to reduce Djinn Oshanus' life to 1 before entering the next round. Swamp Spitter did his role to repair the shield for the upcoming melee and range attacks.
Round Five
Enemy's Djinn Oshanus died which gave me a huge chance of winning since my Oshanus will take all the damage from that point. Given that my back lane's health is not huge enough to take the damage from Deeplurker.
Round Six
Even though Uraeus has already died at this point, Swamp Spitter will continue to hold the front after my squad defeated Deeplurker in this round, giving me the confidence to win the fight.
Round Seven
When Swamp Spitter repaired its own shield, it gave the team an advantage in this round's battle against Axemaster's attacks.
Round Eight
Round Nine to Twelve
Taking down the enemy's Venari Wavesmith made the ring announcer declares the winner since Axemaster cannot attack when it is in the first position.
Making a better plan will be easier if you have an idea of what your opponent might decide to do in the battle. Better planning for which summoner to use and which monsters to choose won't guarantee victory, but it might give you a fighting chance. Simply put, I predicted the situation better in this instance, so the trophy is now mine to keep. Preparation is key, so be sure to plan ahead.
There goes my entry for this week. Hope you liked it. Thank you once again for visiting…Till next time. Stay safe always...and have fun battling.
I look forward to seeing you soon in the upcoming challenge.
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Nice bro..keep it up
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