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RE: What Price Point Would You Buy Promo Cards?

in Splinterlands3 months ago

I agree that it would ruin the game even more. All I'm saying really is that the risk of paying for cards is just not worth it anymore unless they are beaten down to the point where you only really lose money if Splinterlands completely fails and goes down since you always have the DEC burn value.

Something fundamentally just needs to change as I fail to see any kind of selling point for new players whatsoever now. I guess the 'upcoming marketing' will make a lot clear, in my view that will turn out in a major deception even though I hope I'm wrong and everything pumps again to totally irrational levels.

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Yeah, that's how I feel about it now. There's no point in buying cards or packs anymore because it seems to be a given that they will lose value. Resale value, gameplay value, rental market value. It all just goes down and down. And there's no reason anyone new would come in now. Even if you can rent cards and SPS for cheap, your rental costs will likely still be more than your earnings. People go on and on about how it's just supposed to be fun, but that's nonsense. Yeah, it's got to be a little fun, but it always was about the ability to earn first and foremost. If they want to change how that works, that's fine... and understandable. But then it CANNOT be so expensive to buy assets in the game. There's just no justification to spend that much unless you're one of the people getting 100k+ DEC from the leaderboards every two weeks or someone who already has a million SPS or something.

What worries me most is that this issue seems to be totally ignored.

It's all about 'We Need to get DEC to Peg' and 'We Need to get New Players Into the Game'. However, without the fundamental issue that cards are bound to lose all their value solved, it obviously will never ever work.

The only thing that can (temporarily) save the game in the current state is a totally irrational bull market where everything pumps like crazy again.

I'm not saying by the way that all cards should fully keep their value and go higher. The dropoff in value and utility is just way too extreme right now.

A possible solution the way I see it is to move to a game mode where players pay to play on a fully level playing field (more fun) with packs as rewards and part of the fees going to players who lock cards that are used in this game mode on land. (Article Link)