We can probably learn a fair bit from looking at the game concepts that have been around a long time... like Pokemon, or (in the genre of Splinterlands) MTG which is now 30+ years old.
Both have developed huge peripheral industries... what can we learn from that, and how can it be applied to the blockchain/web experience? Can Splinterlands be enhanced by some kind of "analog" branching out? Moreover, do we have a solid understanding of why those who have stood by Splinterlands and are still active... have chosen to do so? Are they motivated by the actual game, or by the investment potential, or both?