In most of my publications, I always make reference to cards that are compatible and combinations of cards that complement each other with their abilities. In this case, I will talk about card combinations and basic equipment to start competing in the lower leagues.
These combinations were important for me, so I can start to improve and compete, that is, they were combinations that I consider my favorites or classics. We will focus on two elements, earth and water, besides that we will use as an example battles that I published in the past. Also, new users should understand that if you want to use this type of equipment do not need to do so specifically, you can customize and adapt according to your taste, i.e., you can use some cards with similar characteristics and improve the team.
Edited in Picsart. Source: Splinterlands
Earth element teams and how they complement each other.
In almost all teams it is common to use a direct attack card in the front zone, it is not mandatory, it depends on the strategy, but it is very common. In my team I usually use Terraceous Grunt, in the second position I also place Mycelic Slipspawn, then in the third and fourth position, I use Goblin Psychic and Spirit Hoarder, this is the basic team and I consider it a team with double healing in low levels or leagues, because in high levels it is easier that the cards can regenerate their life by themselves.
Terraceous Grunt is a strong card, as it has a good amount of health and can also dodge opponents, as well as attack. On the other hand, Mycelic Slipspawn can use its magic attacks, but its main use is to attract attacks with the Taunt ability, now in the back Spirit Hoarder will also be an attack card, but it has the great ability to heal the second position card, that is, Spirit Hoarder will heal Mycelic Slipspawn, lastly Goblin Psychic will heal Terraceous Grunt. That way, they all complement each other and can heal each other.
As I already mentioned you can also use other cards, everything will depend on the available mana, for example, in the front zone you can change Terraceous Grunt for Grund, the latter can generate double attacks, in the back zone (fifth and sixth location) you can use Uraeus to generate direct attacks from a distance. But you can also use many other ranged or magic attack cards (Madcap Magus and Runemancer Florre), while the summoner I prefer to use Immortalis, but there are others that are also very useful.
Water element equipment and how they complement each other.
In the water element, my first useful team was to use the summoner Alric Stormbringer in conjunction with: Djinn Oshannus, Nerissa Tridawn and Phantom of the Abyss. Basically, that was the order of my teams. I could also adapt it by removing Nerissa Tridawn, or we could expand it using other magic cards. The advantage is that the summoner increases the magic attack power.
It is very advantageous to use Djinn Oshannus in the first position, as he has the ability: Void, which allows reducing the magic damage. But this team can be modified by using Aquatus, this summoner has the ability Backfire, which can return some types of non-magical attacks, i.e. every time you dodge an attack you return part of the damage. In this second team Djinn Oshannus and Phantom of the Abyss are vital, as they have a lot of speed and can dodge easily, they can also destroy teams of the elemente life, who usually use ranged attack cards.
- Battle 2.
I also love to use the summoner Possibilus the Wise, this allows us to use direct attack cards and gain many abilities, from life, extending the attack range and doubling attacks. It is worth mentioning that the 3 teams that I have suggested can be accompanied by a healing card (Merdaali Guardian).
- Battle 2.
Battle. Older links do not work.
Conclusion.
I hope you find useful this kind of basic combinations that complement each other, mainly I think that new users can experiment with these teams and go adapting them. Some of these battles I published previously and others are recent.
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Thanks for sharing! - @alokkumar121