[ES/EN] 👊Winning with 🔥"Venari Marksrat" and 💥"Jared Scar" in 🔥"Equal Opportunity"

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Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

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Saludos a toda la comunidad de "Splinterlands", hoy juego un team "Life" y me enfrente a un team "Fire" jugado por "sh4w", es una batalla de "mana 14" y sin los monstruos "Earth".
Greetings to the entire "Splinterlands" community, today I'm playing a "Life" team and I'm facing a "Fire" team played by "sh4w", it's a "mana 14" battle and without the "Earth" monsters.

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Ruleset: "Up to Eleven"

Esta regla de batalla establece que todas las unidades tendrán la habilidad "Amplify". Se recomienda usar "Thorns", "Return Fire", "Blast" and "Magic Reflect" para poner en aprietos al enemigo.
This battle rule states that all units will have the "Amplify" ability. It is recommended to use "Thorns", "Return Fire", "Blast" and "Magic Reflect" to put the enemy in a bind.

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Ruleset: "Equal Opportunity"

Esta regla establece que todos tus monstruos tendrán la habilidad "opportunity", por lo tanto atacarán al monstruo enemigo más débil de salud. La recomendación aquí es tener monstruos muy rápidos y con buena salud, esto te permitirá destruir al monstruo con menor salud del rival primero, permitiendo que tus monstruos más lentos hagan daño a los monstruos enemigos con salud más alta. Debemos colocar, entonces, a los monstruos de menor salud al frente. Y si es posible debemos escoger monstruos con 2 tipos de ataque o que tengan "twin strike".
This rule states that all your monsters will have the "opportunity" ability, so they will attack the enemy monster with the lowest health. The recommendation here is to have very fast monsters with good health, this will allow you to destroy the enemy monster with the lowest health first, allowing your slower monsters to deal damage to the enemy monsters with the highest health. We should then place the monsters with the lowest health in front. And if possible we should choose monsters with 2 types of attack or that have "twin strike".

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Mi team

Mi invocador es "Ilthain" que otorga "Return Fire" a mis monstruos.
En la primera posición tengo a "Venari Marksrat" con "martyr", al morir dará más poder a "Jared Scar" con "bloodlust",
cuando este aniquile a un enemigo ganará más poder.

My team

My summoner is "Ilthain" who grants "Return Fire" to my monsters.
In the first position I have "Venari Marksrat" with "martyr", when he dies he will give more power to "Jared Scar" with "bloodlust",
when he kills an enemy he will gain more power.


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Me enfrento a un team "Fire" con full ataque "melee".

Su invocador es "Tarsa" que otorga +1 ataque "melee" y +1 health a todos sus monstruos.
Su tanque es "Xenith Monk" de "nivel 2" con "heal", será capaz de sanarse.
Su segundo monstruo es "Scorch Fiend", actuará como señuelo.
Su tercer monstruo es "Radiated Scorcher", un "nivel 3" "gold" con "shatter", será capaz de destruir el "armor" de mis
monstruos.
Casi al final tiene a "Antoid Platoon", un "nivel 3" "gold" con "shield", será resistente a los ataques "melee" y "ranged".
Y su último monstruo es "Chaos Agent" de "nivel 3" con "dodge".

I'm facing a "Fire" team with full "melee" attack.

Their summoner is "Tarsa" who grants +1 "melee" attack and +1 health to all their monsters.
Their tank is "Xenith Monk" of "level 2" with "heal", he will be able to heal himself.
Their second monster is "Scorch Fiend", he will act as a decoy.
Their third monster is "Radiated Scorcher", a "level 3" "gold" with "shatter", he will be able to destroy the "armor" of my monsters.
Almost at the end he has "Antoid Platoon", a "level 3" "gold" with "shield", he will be resistant to "melee" and "ranged" attacks.
And their last monster is "Chaos Agent" of "level 3" with "dodge".


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Ronda 1

"Jared Scar" abate a "Scorch Fiend" y gana poder.
Mientras que "Xenith Monk" aniquila a "Venari Marksrat", esto provoca que "Jared Scar" gane más poder.

Round 1

"Jared Scar" defeats "Scorch Fiend" and gains power.
While "Xenith Monk" annihilates "Venari Marksrat", this causes "Jared Scar" to gain more power.


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Ronda 2

Mi poderoso "Jared Scar" somete a "Xenith Monk" con facilidad y ahora es más poderoso.

Round 2

My powerful "Jared Scar" easily subdues "Xenith Monk" and is now more powerful.


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Ronda 3

"Jared Scar" derriba a "Radiated Scorcher" para ganar mucho más poder, solo queda en pie "Antoid Platoon" pero
sin chances de ganar.

Round 3

"Jared Scar" knocks down "Radiated Scorcher" to gain even more power, leaving only "Antoid Platoon" standing but
with no chance of winning.


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¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.

Mi estrategia dio resultados, logre sacar provecho de "Jared Scar" para que gane poder a medida que vence a los enemigos y
lo potencie poniendo en la primera posición a "Venari Marksrat", mi rival no pudo frenar a mi gran monstruo y terminó sucumbiendo.
La próxima vez usaré un team "Life" con un monstruo gladius en mis filas.

Strategy work? What will you try differently next time?

My strategy paid off. I managed to take advantage of "Jared Scar" so that he gains power as he defeats enemies and
I boosted him by putting "Venari Marksrat" in first position. My opponent couldn't stop my big monster and ended up succumbing.
Next time I will use a "Life" team with a gladius monster in my ranks.


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Si aún no juegas "Splinterlands", puedes registrarte con mi enlace.
If you don't play "Splinterlands" yet, you can sign up with my link.

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La traducción se hizo con / The translation was done with:
https://translate.google.com/?hl=es

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