Fire: Domineer's Rage - When the Domineer takes direct damage - Boost the attack of all Melee Monsters on the team by +3 until the Domineer either dies or gets healed.
Water: Domineer's Resourcefulness - Grant +1 Speed and +1 Life to all friendly Monsters for the following Round if the Domineer does not take direct damage this Round.
Earth: Domineer's Tenacity - Grant +3 Amor to all friendly Monsters while the Domineer has 2 or more Armor.
Life: Domineer's Perseverance - Whenever a friendly Monster is Resurrected, grant +1 Life to all friendly Monsters.
Death: Domineer's Pestilence - Whenever a friendly Monster successfully lands Poison on an enemy Monster, grant all friendly Monsters +1 Speed for 1 Round.
Dragon: Domineer's Courage - Whenever a friendly Monster is the first to Attack during the Round (excluding Ambush phase) grant all friendly Monsters +1 Attack until the next round.
Neutral: Domineer's Diplomacy - Every time a friendly Neutral Monster gets Healed, grant it Divine shield.
Over and Out,
Referral
Woohoo GBG back with another entry! Some great abilities here amigo. Love me that Death one in particular - Waka all day! Thanks dude!
Thanks for sharing! - @azircon