Not only that, but the update that is to come for Splinterlands, where rewards are going to be calculated based on the cube of a player's rating instead of the square of it, will change dramatically distribution of those same rewards without affecting the entry point for new players. Yes, new players will earn a lot less, but at least they can have a decent entry point where they can try the game, see if they like and want to improve on without a massive commitment.
Splinterlands devs are making pretty much all the right moves, and I really have to praise them because of it. They could easily turn the game into a money making machine, but they have demonstrated over and over that they care a lot about the economy and the long-term prospects of Splinterlands.
I couldn't be more bullish, and even bought more SPS today at ~$0.58, which I find very low.