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RE: Departure?

in Splinterlands2 years ago

I've slept and I've woken up. I feel much the same as I did when I wrote this yesterday - wanting to see where it will go, but at the same time - lacking the patience for it to all come to fruition.

I feel like if I just sleep a few more times, that patience might be rewarded, but my mind nags at me as though I've already made the decision, and the only person I'm "betraying" is myself; or rather, the identity I've carved out for myself in this community - as a rambling, truth seeking (heh, great card!) improperly passionate player, who like everybody else, thinks that they, and only they, know what's best for the game, community, and the future direction.

With that incredibly long sentence out of the way, a shorter one - thank you for being a measured voice of reason. Don't let age define you - which is advise that I should take for myself as well, but I do think I need to reflect upon what it is that I "enjoy".

The difficult part about that is there's not much left that brings me that.

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I take that advice and glad you will too. Age is good and bad, depending on how people view it. I still feel "young", even though I know I'm closer to the end than the beginning.

Also, I don't know which DAO votes made you lose faith, but I think as time goes we will grow and develop as a group (just like people do as they get more experiences). If that helps at all :)

I do hope you find what you "enjoy" @holoz0r, you're good dude!

Which DAO votes made me lose faith:

  • DEC-B should have never gained approval.

It effectively injected more "DEC" into the system, delaying the onset of the SPS burning flywheel mechanism.

This was provable mathematically, particularly when it came to exchanging vouchers for DEC-B. This created inflationary supply. DEC-B is the single largest mis-step the development team have elected to conduct, with the approval of the community. In one breath, there's talk about how scarcity is good, and that there will never be enough, and then with DEC-B, the equivalent of up to a few hundred million new "DEC" that would have otherwise been burned by land, guilds, and other mechanisms was put on pause.

It feels as though everything since then has just been trying to, in a way, tidy up that issue, without any admission that it was a poor mathematical choice and outcome.

  • Exchange Listing

I did not feel the timing was correct for this, and strongly voted no on both occasions. With the SEC's recent, increased aggression towards crypto - it is easy to see this as a "told you so", but I don't see how it adds long term value. I know the proposal system is open to everybody.

I know this is now a what-about-ism, but I looked at it as such. If my SPS stake is equal to a percentage of the DAO, and it was my money, would I be happy with (my percentage of the total staked sps * the 30 million) being paid to obtain a nebulous exchange listing? My answer to this question was "no", and thus that was my vote.

Instead, would I be happier to see that 30 million be used as an incentive, split between the team and a marketing campaign to reward certain milestones of new player influx that can expose new people to our game? Yes.

Thanks for explaining. If it makes you feel any better, I'm pretty sure the vote would be NO now on both. I know quite a few have come around to your position on both issues, including me. I did vote "yes" to both and would vote "no" to both now.

I realize its easy to say afterwards, but if you want my reasons for at the time and now, just ask. I will explain why I changed to your way of thinking as opposed to how I thought at the time.

I also agree that spending money to help marketing the game (when they get either the human vs human league in place, or a new mode) is a good use of money for the DAO. We definitely need players to stick around if we spend money.

I'm not trying to talk you out of being disappointed, but I am saying that I think your faith will be restored in the future as we all get more experience in working together.

People must think for themselves, but they must also closely examine the opinions and ramblings of others. That's hard to do sometimes, as people can often mistake criticism of their idea as criticism of themselves.

Learning how to separate these two things is a key skill that many fail to acquire.

We can be passionate and we can be angry; or we can disagree, discuss why, and both choose to grow from that experience. That is the only way it is possible to make progress.

I agree completely, wise words. I know its something I need to improve myself, and I think it applies to many others as well.