Yes, I've shared some comments about my love of the game in the responses to other comments on this post. It is a complex, multi-faceted beast. It is an enduring game formula, and it's probably ahead of its time, like so many other notions and ideas.
So many of those things perish, some endure and find their people. I think Splinterlands has found its people, but there's more out there. It could be incredibly more accessible, and with all the work the team has completed, I believe that it would be scaleable, too.
The fundamentals are, capture even a small portion of MTG / Wizards of the Coast market cap; and you've still got an enormous pot of player base. Even if that player base is 1 or 2% the size.