all the time they say that they are concentrating on the game and not on the economy. and then they just say economic things. where we can make staking and where we can spend new money etc etc.
I'm not sure if that's what I'd take away from this.
They talked about a number of changes that should have good effect on new player experience in terms of giving people a better route to learn the game etc...
They talked about introducing a new mechanic which should be fun (dual color summoners)
I mean, sure... they talked about economy elements as well - but this is a Crypto game... the economy is part of the game... I wouldn't expect there to be updates where they don't touch on it at all.
two-color summoner= new way to spend money! whether it really makes more fun to play? especially this is nothing really new, it's the light variant of the dragon ;) a new element, that would be something new;)
where have they really invested work to improve the feel of the game? in the rating adjustments, changing 5 numbers in one file?
endresult 99% was only worked on economy. this is kind of the opposite of ``we have focused on the economy for the last years, now comes the game!''
Hey, thanks for sharing your thoughts! I totally get where you're coming from - the focus on the economy might not be everyone's cup of tea. However, I do believe that the economy is an essential part of the Splinterlands experience, and it's what makes it so unique and exciting. It's very likely that any updates from Splinterlands will have some economy component even if the focus/emphasis is on improving gameplay.
That being said, I'm curious to hear if you have any specific improvements you'd like to see in the game that don't involve the economy. I encourage you to share your thoughts with the community and see if others feel the same way. You might even put together a community proposal - if enough people agree then the Splinterlands team has shown that they take notice when the community clearly wants something. Who knows, your ideas could spark some changes in the game that benefit everyone!
Thanks again for your feedback, and I hope you continue to enjoy playing Splinterlands.
i personally think it would be much better for the feel of the game and the bond to your deck if you could specialize in one element. but because of the economy, you force people to have all the elements. if someone has a bit of money for his cards, he can't buy an old rare card for his element, but first has to expand other elements that he might not like at all. and if you mix the elements now. you kind of ruin that even more. i don't know if these summoners are going to be more of a niche or if they're going to be the new standard. but it sounds gruesome to me.
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Thanks IVIax! These summaries are great for everyone that can't catch the live show!
Glad I can be helpful :)
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all the time they say that they are concentrating on the game and not on the economy. and then they just say economic things. where we can make staking and where we can spend new money etc etc.
I'm not sure if that's what I'd take away from this.
They talked about a number of changes that should have good effect on new player experience in terms of giving people a better route to learn the game etc...
They talked about introducing a new mechanic which should be fun (dual color summoners)
I mean, sure... they talked about economy elements as well - but this is a Crypto game... the economy is part of the game... I wouldn't expect there to be updates where they don't touch on it at all.
Thanks for stopping by and participating :)
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two-color summoner= new way to spend money! whether it really makes more fun to play? especially this is nothing really new, it's the light variant of the dragon ;) a new element, that would be something new;)
where have they really invested work to improve the feel of the game? in the rating adjustments, changing 5 numbers in one file?
endresult 99% was only worked on economy. this is kind of the opposite of ``we have focused on the economy for the last years, now comes the game!''
Hey, thanks for sharing your thoughts! I totally get where you're coming from - the focus on the economy might not be everyone's cup of tea. However, I do believe that the economy is an essential part of the Splinterlands experience, and it's what makes it so unique and exciting. It's very likely that any updates from Splinterlands will have some economy component even if the focus/emphasis is on improving gameplay.
That being said, I'm curious to hear if you have any specific improvements you'd like to see in the game that don't involve the economy. I encourage you to share your thoughts with the community and see if others feel the same way. You might even put together a community proposal - if enough people agree then the Splinterlands team has shown that they take notice when the community clearly wants something. Who knows, your ideas could spark some changes in the game that benefit everyone!
Thanks again for your feedback, and I hope you continue to enjoy playing Splinterlands.
i personally think it would be much better for the feel of the game and the bond to your deck if you could specialize in one element. but because of the economy, you force people to have all the elements. if someone has a bit of money for his cards, he can't buy an old rare card for his element, but first has to expand other elements that he might not like at all. and if you mix the elements now. you kind of ruin that even more. i don't know if these summoners are going to be more of a niche or if they're going to be the new standard. but it sounds gruesome to me.
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