New Player Experience: Achievements


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Image created using CoPilot with the promppt:
"A warrior on the top of a mountain with arms raised"

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New Player Experience: Achievements

Here is my hot take regarding New Player Experience - we don't need new players just to start the flywheel. I believe we can achieve this with the existing and returning player base. That's why when I think about New Player Experience, my thinking is New "Player Experience" and not "New Player" Experience. In this post, I focused on how to retain the existing players and make the old ones return to the game. I introduce to you - Achievements.

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Achievements

As players we need the feeling of achieving something. Whether it is by completing a difficult quest or finding rare loot in dungeons. This feeling keeps us playing a game more. In Splinterlands, we feel this when we win a near-impossible battle. We feel validated when we achieved a higher rank in the leaderboards. Even non-leaderboard players are happy when they reached their desired league. But what's missing? What else can we achieve in a Trading Card Game (TCG).

Quests or Achievements are the ones missing in our experience. Achievements like Playing with Fire Splinters five times in a row or Trample three to five monsters in one consecutive turn. These achievements are good additions to the game.

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Now that you understand what I meant. How about the rewards when these achievements are met?

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Rewards

The rewards for achieving these achievements can be in a form of tokens or exclusive cards. Tokens like GLINTs and VOUCHERs can be awarded to individuals who achieved a certain quest. This will motivate players to complete such tasks. For example, when the achievement "Kill a fiend five (5) times." is met, the player can have 0.001 GLINT and/or 0.0001 VOUCHER. Of course we can give just give out GLINT and not include VOUCHERs.

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Rewards can be in a form of exclusive cards. For example, when the "Trample five (5) monster units in one turn" is achieved, the player can receive an exclusive Trample monster card. This Achievement system can accumulate points. These points can be redeemed to get a particular reward. For example, 1000 points = 1 GLINT.

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Use 1000 monster cards who identifies as mushrooms and get this exclusive card.

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Closing

This is somewhat a rough idea. I am just putting it out there for others to scrutinize and improve on. I hope the team would continue with the New Player Experience feature and drive more players to the game. Thank you @thepeoplesguild for this opportunity. I hope you guys like it.

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Sources: Splintercards, Splinterlands, CoPilot

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Wow Jabee! Did you have this one already written and ready to go?! Haha.

Well done man. The Achievement System is such a no-brainer for us - natural fit with the abilities, elements, factions, etc... - great call-out!

And now i want the Holy Shroomy...

Thanks for participating, Jabee!

I had that in my mind long time ago. Thanks for the opportunity :)

Very interesting idea! Would love to have some achievements in the game :-) There were some when I started, for example, one got more points for using a certain splinter, which then translated into chests.

That's cool too. In that way we can focus on a specific splinter. Love to have that back :)

These are some great ideas!

I'd also like if they brought back some kind of daily (or even weekly) challenges to earn some bonuses.
I guess they could be rewarded in a similar way as these achievements.

That's awesome. Daily challenges encourages you come and play daily. Nice idea 😍

Wow! Finally you participated and it was done very early.

Haha. You know that I listen to my seniors. Thanks for the advice senpai! <3

Cannot really do anything about those dv aside from creating more content to recieve more votes.

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Great job bro, I really like your idea of an achievement system that also rewards! This would be a amazingly fun update!

We could even add a similar feature as with the new league achievement rewards, giving out the Glint Shop chests as a reward for special milestones.

Achievements are a staple of just about any video game, so it definitely seems like something Splinterlands should adopt yesterday 🥴 Low hanging fruit

PS: Now I NEED to know what that Holy Shroomy's ability does! 🤣 Really cool card 🤙

That Holy Shroomy is part of a post I had way back. It's ability is Poison Absorption. Here is the post:

https://peakd.com/hive-13323/@jabeesaints/the-plausibility-of-a-poison-absorption-ability

<3 <3 <3

Thanks for sharing! - @azircon

awesome post Jabe, Nice Mushroom art perfect for a weapon training companion

Thank you sir :)