Cheap legion chaos deck – Fire, Tarsa: the Evolution of Malric Inferno

in Splinterlands3 years ago

Hi everyone, I'll mention some chaos cards that help the deck and then comment on other cards from old sets and neutral type that are used in this thematic.

Summoners

Tarsa (free lv 1; 7.75 dec/day 100cp lv 2 and 8.15 dec/day 500cp lv2 GOLD)

Can be considered an evolution of Malric Inferno, with the highest cost by 1 (tarsa 4, malric 3) brings the benefit of one more life point for all creatures, as the deck already worked very well as the attack melee, even more for having Opportunity in the Serpentine Spy creature and sneak with Kobold Miner, with high damage at low cost, new cards came to make the deck much stronger,

Key Fire Cards

RADIATED SCORCHER (0.24 dec/day 70cp lv 3; 0.4 dec/day 125cp lv3 GOLD)

Low cost card (1), used to adjust the curve of the deck, at lv3 it has the ability of Shatter that can be very useful against some decks and cards in specific, used in the first position as a way to block the first attacks and try to break the armor of the enemy tanker.

LAVA SPIDER (0.3 dec/day 70cp lv 3; 0.44 dec/day 125cp lv3 GOLD)

Has low cost (3), one attack ranged, but with the ability to snipe, which makes this card very strong to eliminate low life creatures in intermediate positions, in addition to having 5 life, thus allowing it to be a last card. position to tank 1 round or 2 damage from creatures with sneak.

ANTOID PLATOON (0.27 dec/day 20cp lv 3; 0.42 dec/day 125cp lv3 GOLD)

Low cost tanker with the ability to shield, has armor, has 4 hp, and low attack, but the cost to play is very low, 4, in combat with very low manacap limit, can be used as a single tanker.

TENYII STRIKER (1 dec/day 100cp lv 2; 3.64 dec/day 500cp lv2 GOLD)

This card is being used even at higher game levels, because of its Sneak skill, it has a medium tanking ability, relatively good damage and melee source, its lv2 usage not much different from the lv1 card used in the second or third position.

TUSK THE WIDE (0.52 dec/day 100cp lv 1; 3.64 dec/day 400cp lv2)

Great tank option against magic decks, something that only existed for a high deck cost, high manacap and magic damage (Caladuum), this card still has attack melee and very high hp, at a manacap of 6, it has 12 of life and 1 attack melee, the lv2 of this card only offers one more life, this is a great lv1 card at low cost, even more so with the amount of earth magic decks increasing.

FORGOTTEN ONE (0.877 dec/day 100cp lv 1; 5.9 dec/day 400cp lv2)

High cost tanker (9), but has the ability of Immunity, high damage (4), high hp and armor, and at lv2 it increases one of hp and armor, a very good card for game rules with high manacap, earthquake, Poison and to play against opponents with variation of deck melee and magic.

Only cards from chaos edition were commented, but there are many neutral and fire cards that can be used in the deck, I'll just name a few for this game strategy costing up to 10 decs/day.

  • Pyromancer (Blast)
  • Fineas Rage (Second tanker with Reach)
  • Kobold Miner (Sneak)
  • Flame Monkey (Low cost)
  • Fire Beetle (Snipe)
  • Goblin Shaman (Weaken)
  • Cerberus (tanker with Heal)
  • Fire Elemental (Blast)
  • Living Lava (tanker with Shield)
  • Disintegrator (Demoralize)
  • Battering Ram (Opportunity)

For more evolved versions of deck fire, use the following cards, they are expensive, but have a very high power: Yodin Zaku, Plado Emberstorm, Lord of Fire, Elemental Phoenix, Magnor, Caladuum, Zalran Efreet, remembering that for very high levels the cards must be maximized in lv, this for champion and diamond.

If you are interested in the game, use my reference link:
https://splinterlands.com?ref=jaimenetsbr

Follow me on PeakD, if you like the content, please contribute an upvote, comment on what you would like to read in the next posts, about your strategies and your vision of the cards and the metagame in these 2 rankings.

All images taken from https://splinterlands.com/.
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