Hey there, Splinterlands community! 👋
I'm back with part four of my Splinterlands Social Media Challenge series, diving deeper into the new Rebellion Reward Cards! So far we covered:
- First week: Legendary Reward Cards, a set of underwhelming cards to say the least.
- Second week: Epic cards, Definitely the best cards of the set.
- Third week: Common cards, a well balanced mix of cards.
With this weeks post we will be completing the Soulbound Reward card set. I hope you guys found this series useful and the analysis interesting. Anyway lets move on to Rare cards next!
Introduction
Like I explained before in this series, I'm breaking down each rarity level of Rebellion Reward cards to help players make informed choices about which ones to prioritize, whether they’re looking to expand their collections or find value in the Glint Shop 🛒✨.
Since I primarily play at a high level, my analysis focuses on how these Rare cards perform in competitive matches. However, I’ll also touch on their utility in Bronze and Silver leagues, where they can provide great support. 🥉🥈 Although I haven’t quite maxed all my Rare cards yet, I’ve logged enough matches with most of them to share a well-rounded perspective on their potential.
So, without further ado, let’s jump into the Rare cards of the Rebellion set! 🔍🔥
Rare Rebellion Reward Cards: Are They Worth Collecting? 💰
In the world of Splinterlands, Rare cards often have a special place—they’re not too powerful to overshadow the rest of the set, yet they’re strong enough to be highly useful across various strategies. The Rare cards in the Rebellion Reward set continue this tradition, with a good mix of utility and power. While they may not have the jaw-dropping impact of the Epic cards, they still bring plenty to the table. 🌟✨
This time, the team released several Rare cards, each with its own strengths and weaknesses. Some, like the Dragon Egg Forager, offer exciting potential in the right circumstances, while others, like the Skyspire Leopard, may find themselves lacking in overall effectiveness. These cards may not be the go-to choices in every match, but they can shine in specific matchups and rule sets. 🔥⚖️
As always, the question for players remains: how do these Rare cards hold up against the older reward cards from the Chaos Legion (CL) era? And are they truly worth your mana and time collecting them? Are they worth buying from the market to get to them early? 🤔💸
With that in mind, let’s dive into the details of each Rare card, rating them on a 1-10 scale, and analyze how they perform in comparison to their predecessors. 🎯📊
Rare Card Analysis for Splinterlands Rebellion Reward Cards
Drybone Megalodon 4/10
Drybone Megalodon brings a decent set of stats: 4 melee damage, 4 speed, 4 armor, and 10 life for its 8-mana cost. However, the abilities feel somewhat underwhelming. Flank is a great ability for tanks, as it requires the card to be in the first position with a strong melee attacker in the second position. The issue with Flank on this card is that it lacks essential tanking abilities.
Thorns is always useful, but it’s not enough to make this unit a true tank. Thorns makes Drybone Megalodon an interesting option in melee-only or sneak rulesets as a backline protector. Although there are likely better 8-mana options to fulfill these roles, it’s still nice to have an alternative. Retaliate is also a solid ability in melee-only rulesets or as a backline option in sneak rulesets, but it doesn't provide much else.
All things considered, Megalodon is not a standout card but a useful one to have as a backup in specific situations. With the current meta, where rulesets can be highly restrictive, having options like this can make the difference between victory and defeat for your team. ⚔️🦈
Continuum Seer 6/10
Continuum Seer is definitely an interesting card. It’s clearly designed to be a "you won’t hit this" type of card. For only 4 mana, you get 8 speed (likely the fastest card in the game) and 3 damage. The drawback is its low 2 life, but it comes with Backfire and Phase, allowing it to dodge both physical and magic attacks. With this much speed, it’s going to be really tough to hit it without True Strike.
If we ever get a Fire summoner that grants Dodge to units, this card will become nearly untouchable. Being only 4 mana, it’s also very useful in Little League rulesets.
The main drawback of this card is that with only 2 life, a single hit can take it out. This makes it extremely useful in Equalizer rulesets but risky in others. For a backline attacker, though, 3 damage for 4 mana isn’t a bad trade-off, so this card will still find plenty of use. 🔮💨
Commander Slade 9/10
Commander Slade is a powerful card with a high mana cost (10), but its combination of abilities and stats makes it formidable. This card is definitely a tank, with 6 speed, 7 armor, and 10 life. It also has Backfire and Dodge — a killer combination. With 6 speed, Dodge, and Backfire, it’s hard to hit and can deal substantial damage to the backline. Even if it takes a hit, Slade’s 10 life and 7 armor provide strong defense.
Adding to its value is what I consider the best ability in the game right now: Reflection Shield. Reflection Shield makes this card highly effective against Tofu and the current meta.
Lastly, Slade has Enfeeble, which isn’t the strongest ability on its own but can be useful if the enemy has a strong melee attacker. Keep in mind that using Slade with Criptyc allows you to add Retaliate, potentially spreading Enfeeble with each successful retaliated attack. 🛡️⚔️
Razorhound 1/10
Razorhound seems to be a very weak card. For 5 mana, it provides 3 ranged damage, 2 speed, 2 armor, and 5 life — quite low stats for its cost. In most cases, you’ll find better alternatives.
The abilities don’t add much either. Void on a ranged card isn’t very helpful, as magic attacks rarely target the backline. True Strike is useful but not especially impactful on a card with only 3 ranged damage. Strengthen can be helpful but isn’t a game-changer.
Overall, this card feels quite weak with very limited use cases. 🐕💤
Thunderhoof Nomad 7/10
Thunderhoof Nomad costs only 3 mana, providing 2 magic damage, 3 speed, and 4 life. While the stats aren’t incredible, they’re solid for a 3-mana card. Cards with such low mana costs are generally used as fillers, so this one can fit into many lineups.
As for abilities, Reflection Shield is arguably one of the best abilities available, and having it on a 3-mana card is very useful. This is why similar cards like Venakor Kinjo have been popular since their release. Triage is also valuable, as a backline heal is always helpful. Additionally, the card has Strengthen, which is always beneficial.
Overall, Thunderhoof Nomad brings versatility and utility at a low mana cost. 🧙♀️💪
Quilliun Legionary 2/10
Quilliun Legionary is a very situational card. In terms of damage output, it’s not great. With only 2 ranged damage, it likely won’t deal significant damage most of the time. The card has Bloodlust, so it really needs to get kills to unleash its full potential. However, with only 2 ranged damage, it’s unlikely to secure many kills during a match.
This card may only be useful in a ranged-only match where a beefy frontline tank is needed, thanks to its Close Range ability. With 11 life and 2 armor, it has enough durability to survive a few turns. Thorns and Void are decent abilities, but they don’t synergize well with this card. You likely won’t want to use it as a tank unless it’s a ranged-only match, and even then, its 2 speed makes it quite weak as a tank. A Reverse Speed ruleset might be necessary for this card to shine.
At 8 mana, Quilliun Legionary doesn’t bring much to the table, though it may have some niche uses in very specific situations. 🛡️🐢
Janni Rebel 3/10
Janni Rebel has a high mana cost of 9, which feels steep for only 3 magic damage, 3 speed, and 12 life. The card's abilities are somewhat random and don’t synergize well with its stats. In terms of usefulness, Janni Rebel might occasionally function as a durable tank when other options are unavailable, which happens more often than expected in today's meta. Still, even with 9 mana, it generally acts as a filler unit. It may see use in magic-only or restrictive rulesets where other options are limited, and mana isn’t a concern.
The abilities don’t complement each other well. Flank is typically desired on a tank, but this card isn’t a true tank despite its 12 life. Thus, Flank feels almost wasted here. Inspire isn’t very helpful on this card either, as if you're using Janni Rebel, it’s likely because melee cards aren’t optimal due to the ruleset or expected counters from the enemy. Lastly, Divine Shield is a nice touch but not especially impactful on its own.
Overall, Janni Rebel is a niche card that may find some limited use in specific setups. ⚔️🛡️
Skyspire Leopard 2/10
Skyspire Leopard has fantastic artwork, but unfortunately, it falls short in terms of utility. Costing 5 mana, it offers 5 melee damage, 2 speed, 4 armor, and 7 life. The stats aren’t particularly impressive—especially the low 2 speed, which means it’s likely to miss most attacks unless the opponent also has low speed or you can buff its speed somehow. On the defensive side, 4 armor and 7 life are decent for a 5-mana card.
The card’s abilities include Void Armor, a solid defensive ability for armored units, and Retaliate, which can deal a strong counterattack given its 5 damage. However, the main drawback is the low speed, especially for a melee card that can’t attack from the backline. Its main use cases might be in sneak or opportunity rulesets, but even then, it won’t see frequent use, as bringing melee units in Life splinter matches is often risky due to Tofu’s popularity.
Overall, Skyspire Leopard has limited potential outside of specific setups. 🐆💥
Meriput Slinger 8/10
Meriput Slinger is a solid card with good utility. For 7 mana, you get 4 ranged damage, 3 speed, and 7 life. While the stats aren’t outstanding, they’re respectable, and 4 ranged damage on a 7-mana card is hard to complain about. The card also brings Impede and Slow, making it a useful addition to speed-focused teams. Redemption is decent but not game-changing, as it may feel costly to sacrifice this card just for a bit of redemption damage.
Most importantly, Meriput Slinger has Reflection Shield, which is currently one of the best abilities in the game. This rounds out Meriput Slinger as a versatile and valuable option. 🎯🛡️
Dark Arborist 4/10
Dark Arborist is a very situational card. At 4 mana, it offers 8 life, 2 magic damage, and 2 speed. While the stats aren’t impressive, 8 life for 4 mana is decent, and it can function as a tank or semi-tank in certain situations. The card also brings Void and Magic Reflect, which makes it a potential anti-magic option in low-mana matches.
In Little League or a Magic-only ruleset, this card can shine, especially when paired with a summoner like Thaddius Brood. However, the problem is that these situations don’t come around too often, making the card quite niche. While its use cases are limited, it still has its moments. 🌿✨
Dragon Egg Forager 7/10
Dragon Egg Forager is a solid dragon card, and it's nice to see more dragons available in non-Legendary rarities. While it’s not a game-changer, this card offers good value for its cost. For 5 mana, you get 5 damage, 4 speed, and 7 life. The lack of armor makes it vulnerable, but the Scavenger ability helps mitigate that. If you can keep it from being targeted early, it can become a powerful force in the backline.
Most importantly, the card has Opportunity, allowing it to target weak enemy monsters and rack up kills, which further boosts its life pool due to Scavenger. Overall, it synergizes well with its stats, abilities, and cost. 🐉💥
Chaos Adjutant 5/10
Chaos Adjutant costs 5 mana and brings 2 magic damage, 3 speed, and 8 life. The stats are not particularly impressive, but the real strength of this card lies in its abilities, which work well together. The Scattershot ability is usually difficult to manage, as it causes random attacks, but when combined with Poison, it becomes quite powerful. With a bit of luck, you can deal significant damage to the enemy backline.
Additionally, Snare works in synergy with Scattershot, especially in an Earthquake ruleset, where you can hit the backline and even bring flying units down from the air, bypassing taunts. While the stats are underwhelming, the combination of abilities gives this card potential in the right scenarios. ⚡💀
Conclusion
The Rare cards in the Rebellion Reward set offer a mixed blend of value and situational utility, with an overall average rating around 5/10. These cards may not have the overwhelming power of the Epic cards, but they certainly provide unique strategic tools that can be vital in the right situations. Cards like Dragon Egg Forager and Meriput Slinger offer strong synergies and can excel in specific matchups, particularly when combining abilities like Opportunity and Scavenger for added flexibility.
However, some Rare cards, such as Quilliun Legionary and Skyspire Leopard, face challenges due to lower stats or less synergistic abilities, making them harder to utilize outside very specific circumstances. These cards can shine in niche rule sets but may not become staples in a broader meta. 🔄💡
Overall, the Rare cards in the Rebellion set provide a solid complement to your lineup, especially in lower-mana matches or when you're trying to fill in specific roles. They may not dominate the battlefield, but with the right setup, they can be effective additions to a well-rounded strategy. If you're a newer player, these cards can offer some great options as you build your collection, while experienced players will find their place in specialized tactics.
What’s your experience with the Rebellion Rare cards? Which ones have you found useful in your battles? Share your thoughts below! 👇💬
Also if you want to check out my latest post you can by clicking the images:
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Great post! Granted I have these cards at way below maximum, but I have been using some of your lowest rated cards and not been using the highest rated cards. I should revisit my strategies!
I truly think that some of this cards are really good.
Ive been using Meriput a lot and it works great with Cryptic
Commander slade is also great, very hard to hit but it requires to be max level and mine is not there yet.
Im focusing on epics for now since I need to max olivia but rares will be my next choice.
Thanks for sharing! - @mango-juice
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