The Power of Halfling Refugee: A Key Ally in Limited Mana Battles (EN-ES)

in Splinterlands26 days ago

Images obtained in @splinterlands

Hello Splinterlands friends, in this week's Social Media Challenge, I’m going to talk about an essential card for low mana cost matches. This card is perfect to use in any situation, but in those matches where we have very limited mana, it is one of the best options you can use.

I’m talking about Halfling Refugee.

Hola amigos de Splinterlands, en el Social Media Challenge de esta semana voy a hablaros de una carta imprescindible para las partidas de bajo coste de maná. Esta carta es perfecta para usar con cualquier condición pero en esas partidas en las que tenemos el maná muy limitado, es una de las mejores opciones que puedes usar.

Estoy hablando de Halfling Refugee.

HALFLING REFUGEE

Halfling Refugee is one of those cards that, when you see it for the first time, you know it makes a difference compared to the rest. Not only because of its low mana cost— it only costs 1 mana—but also because it stands out with some surprising abilities.

Halfling Refugee es de esas cartas que cuando la ves por primera vez sabes que marca la diferencia frente al resto. No solo por su bajo coste de maná, tan solo cuesta 1 punto, sino porque destaca por una habilidades sorprendentes.

At level 6, Halfling Refugee reaches 5 melee attack points, 3 speed points, and 8 health points. These are incredible stats for a card that only costs 1 mana.

A nivel 6 Halfling Refugee llega a tener 5 puntos de ataque cuerpo a cuerpo 3 puntos de velocidad y 8 puntos de vitalidad. Esto son unos números increíbles para una carta de tan solo 1 punto de maná.

WEARY

Weary is an ability that causes our card to have a 10% chance of not being able to attack starting from the second turn. This percentage accumulates each turn until it reaches 80%. Still, it’s very likely that it will attack in the first few turns, and if not, we have an incredible creature that can defend us for just 1 mana point.

Weary esta habilidad hace que nuestra carta tenga a partir del segundo turno un 10% de probabilidad de no poder atacar. Cada turno este porcentaje se acumula hasta llegar a un 80%. Aún así es muy probable que ataque los primeros turnos y si no tenemos a una increíble criatura que puede defendernos por tan solo 1 puntos de maná.


HEAL

At level 3, it will learn Heal, another great ability that will allow us to heal wounds.

A nivel 3 aprenderá Heal otra gran habilidad que nos permitirá curar las heridas.

EXAMPLE COMBAT

Few cards like Halfling Refugee exist in the world of Splinterlands, which is why I’m doing everything I can to reach its maximum level and see just how powerful it can become. As an example, here’s a battle where it plays a decisive role.

Pocas cartas como Halfling Refugee existen en el universo de Splinterlands y es por eso por lo que estoy haciendo todo lo posible para alcanzar su máximo nivel y ver todo lo poderosa que puede llegar a ser. Como ejemplo aquí os dejo un combate en el que es determinante.


Image
Splinter
Conditions
Click to see the battle
Life
vs.
Life
Mana: 14

Up close & Personal
Noxious Fumes
Stampede

A battle with 14 mana points and the Noxious Fumes condition creates a perfect combination for our Halfling Refugee. The goal is to survive as many turns as possible, and the poison will do the rest.

In the first turn, the 2 Soul Fiend die, something we all expected.

In the second turn, due to the poison, my Stitch Leech dies. Now, I only have the 2 cards with the Heal ability left.

In the third turn, the poison damage finishes off the Uraeus of my enemy. Both Halfling Refugee and Imperial Knight survive the damage without problems while my enemy weakens.

By the fourth turn, the poison damage takes down both Hugo Strongsword and Stitch Leech, giving me a peaceful victory in this Brawl.

Un combate con 14 puntos de maná y la condición Noxious Fumes hacen una combinación perfecta para nuestro Halfling Refugee. El objetivo es aguantar el máximo número de turnos, el veneno hará el resto.

En el primer turno mueren los 2 Soul Fiend algo que todos esperábamos.

En el segundo turno y debido al veneno muere mi Stitch Leech, ahora solo tengo las 2 cartas con la habilidad Heal.

En el tercer turno el daño del veneno acaba con la vida del Uraeus de mi enemigo, tanto Halfling Refugee como Imperial Knight aguantan sin problemas el daño sufrido mientras mi enemigo se debilita.

Ya en el cuarto turno el daño causado por el veneno acaba con la vida tanto de Hugo Strongsword como de Stitch Leech, dándome una victoria apacible en esta Brawl.



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Found this post via Reddit. Thanks for the tip about Heal at Level 3 - I hadn't checked the stats, but that would be a great addition to an already very useful card.
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