Thanks, these are both valid observations. Apologies for being simplistic in my wording above. The first point was then further complicated by loads of CL packs as rewards and discounted sales.
Your second point is really important though as there was a genuine concern over the survival of Spinterlands for a few months. Many people place the blame of reduced player numbers on the change in game features, and whilst that may have impacted some people, I suspect the bigger driver was fear of the project not surviving. I'm very pleased to see in the last town hall that game finances are back on track and the plan for 2025 is very exciting indeed, as it drives towards, hopefully well timed, effective marketing of the game.