Thank you for the giveaway.
I think it would be fun if there was a tag team feature. It's like placing a card collection that includes a tag team bonus into a battle deck. For example, the Giant Roc card, Flame Imp, and Spark Pixie. If placed in a lineup, it has a tag team + blast bonus. If one of them dies, the tag team bonus will be lost.
Effects Side of the battlewill increase the probability of an unexpected victory. On the collection side, players will try to complete their collection to get a tag team bonus. Cards that have low abilities, which have not been in demand, will be hunted by tag team collectors.
Splinterland may publish a list of monsters that have tag team abilities. maybe based on stories, similarities in abilities, or similarities in numbers. a minimum of 3 cards to have a bonus tag.
I would love for a story mode or maybe a dungeon mode. Like what if as a guild you could tackle some piece of storied lore. I don't know how that might end up fitting into the current mechanics but I love single player and multiplayer exploring games. I think combining some of that with the art and lore of splinterlands would be an amazing next step.
Well and it would be a great way to help increase everyone's knowledge of the lore. Could be splinter specific lore or it could be the lore for the editions. I have to imagine something like that would be on their road map since the lore is already written.
My favorite game mechanic from another card game comes from Magic the Gathering, which I personally don't see why these two get compared so much. Yes, they are both card games where you summon monsters to fight for you, but layout, design, mechanics, basically nothing about the two are similar aside from the premise. Anyways, my favorite mechanic was really a couple of them combined together, which really came together when they released the guilds, the blue and black specifically. The melding of technics resulted in a very ruthless, vile, and often extremely efficient deck build centered around preventing your opponent from being able to play their cards while forcing them to throw away their potential future options at the same time. 🤯
Splinterlands is an amazing innovative step forward for gaming, and it's is free to play, so you can get a feel for the gameplay, and only $10 to buy you're own spellbook and begin earning by gaming. If you join through my referral link which will help me in the future, and I can help you get a step ahead by hooking you up with some cards! https://splinterlands.com?ref=sublimjester
I am not a financial advisor, I am simply expressing my own thoughts and feelings and in no way intend to direct your decision making in any manner. Cryptocurrencies are volatile markets and you should never invest more than you can afford to lose.
I want to see field condition cards. This is similar to YUGIOH's field cards. It would be awesome as an added strategy into the game! Bonuses and negative effects would be applied depending on the field card used. It's like a player chosen game mode
Thanks for the SPS! I'm not sure if it's already an ability... I'm pretty new, but it would be cool if there was a summon x card when y card dies. Or revive a card that was already killed. Something like that. Good luck everyone!
afaik there are no cards that summon things, but there's a few cards with revive: High Priest Darius & Chanseus the Great in Life, and the Spirit Druid Grog in Earth.
Pushback ability would be interesting. Only the card in the frontline could use this ability. The creature would have a 25% chance to move the enemies front tank 1 space behind, so the second creature in line would be now the front card.
This ability would be a double edged sword:
in case there is a glass cannon in the second space or a card with reach, then those could be eliminated easier
in cases, there is a heavy tank in the second line as well, then the healthy tank would come forth and start the fight, giving a better chance for the enemy team to win.
The card with the Pushback ability can only be a high mana tank or a pacifistic card with no attack. @arkasz
Locked League to the range of versions of cards like MTG! (That mean re-release of old cards (minus reward/airdrop cards of course) once in a while which will allow new players to get popular card)
Events with color lock/ban lists
Negative Mana Card(s) with negative effect to own team which will allow players to increase total mana
I would like to see an in-game section with detailed game statistics and reports on the many assets in the game.
I like to write reports about my gaming and investment activity in Splinterlands and a lot of the data I have to track myself.
Thanks for this giveaway
Splinterlands On!
!BEER
For me it would be great if there was an in-depth stats tracker like in MOBILE LEGENDS, although we can view these data, it would be better if it will be like this:
Instead of PUSH, KDA, SURVIVAL, etc., maybe we could place magic tank, physical tank, magic damage, speed, heal and others. This stats can be viewed for different splinters. So by having this, we can easily see what are the counters for splinters with high magic damage or high melee damage and we can also see what our splinter line-up is lacking. I hope you get what I am saying hahaha @cryptoche
Finally someone from mlbb on hive. Fanny is my favourite hero. I have almost all skins for fanny but since i joined splinterlands i left this mlbb as it gives alot of depression
I would love to see the ability of losing a card, for real and forever. I mean, it doesn't necessarily be one of our permanent and hard earned cards, but maybe a kind of brawl with some cheaper or easy reward that can be lost and win only in battles. Let's see you got some deck of 10 cheap disposable cards, but you get another that is golden legendary and also disposable one. You could sell that one, or have it as a kind of badge. Or maybe after having, I don't know maybe 1000 disposable cheap cards, you can trade it for an actual permanent Epic, Rare or Legendary. The thing is to incentivize people to win and get more of those.
Oof on the timing of that General, but still a great pack.
It's tough to come up with mechanics from other card games that would work in Splinterlands, mostly due to the lack of interactivity after the deck-building stage. Maybe some kind of ban list, where before either player starts choosing their team, they have a chance to ban their opponent from playing certain cards. It could even come with a cost, like reducing the mana cap by some percentage, or adding an additional penalty to that player's team.
Hmmm... actually you could do a lot with that outside of banning cards. There could be modes where you each get the chance to add modifiers before the battle starts. There's an opportunity to really expand on the pre-game without changing any of the core battle mechanics. I guess some of the stuff in the land expansion might be similar. We'll have to wait and see on that.
It is what it is :-P I actually just thought of a great use for it as I'm sitting here typing this.
Maybe some kind of ban list, where before either player starts choosing their team, they have a chance to ban their opponent from playing certain cards.
They actually added this in brawls 2.0 - there is now a Guild ability that allows players to ban 1 card from each opponent, in home games.
There could be modes where you each get the chance to add modifiers before the battle starts.
I really like the sound of this! I really like the idea of running custom battles (like you described or even setting the mana/rules) as well. At least for friendly challenge matches, if not for tournaments. If I want to run an whole tournament that is no magic, no legends - why shouldn't I be able to?
As to the difficulty due to lack of interaction, I can definitely see that - I guess they have already covered a LOT of the basics. I can think of a handful of abilities :-)
I'm not sure if this can count as entry but here it goes:
I can't think of any in-game mechanic that I'd like to add because I'm totally okay with how Splinterlands currently is. What I want as an addition though, is the battle pass system that is similar to Dota/Valorant. It is basically buying an item that is worth >$10, then you get to unlock additional items after that by levelling up and doing quests based on that.
It would be fun to have something like that, which could serve as an additional daily quest where we could unlock cosmetics or one-time use ECR regen potions.
I believe, a particular storyline would be wonderful! Say, a dungeon perhaps that allows us to play with NPCs. Probably can tie in with the new land sales! Say, some of the lands have dungeons for us to conquer!
Challenge thought story and earning the reward to your Spell Book.
The reward able to use on the any battle, but unable to sell it just like another cards in Špell Book.
It would be more friendly for attracting/keeping new guy in Splinterlands. Make the game more sustainable.
As a former MTG player one thing I miss from that game is the draft format. The process of drafting a deck and playing vs decks from the same draft pool is super fun, and something I would love see implemented in SL
I would like to see some warning mechanism/notifier or announcement function to notice when your rental contracts expire or get cancelled. Right now this usually catches me by surprise
It might be a simple one but I think it would be fun to have an in-game chat while you were battling with another player in real-time. As long as you don't leave the battle, you can chat with the opponent. It's good for learning purposes but I can also see the negative impact of it which can lead to toxicity.
I'd like to see some sort of PvE tower challenge. Have different difficulty levels with prizes for those who can complete the challenge. I would have a scaled entry fee to keep from diluting in game rewards.
I think it'd be cool if they added a quest line or story that's not too difficult to serve as a tutorial or way of earning all the cards you get to use rather than letting you just use them.
I'd be choosing Global silence wherein during the first round.. all enemy abilities are silenced.. it would be great specially against those you uses, sneak and other abilities that attack another target... It can also cancel the taunt skill that can prevent a tank from aggroing the cards attacks..
I would like to see a position disruptor skill. Like the card is in first position, there is a chance to "hook" a backline card of the enemy and put it on their first position.
I'd like to have even just a bit of player interaction while in battle and make it less auto. Maybe a one time chance, before the start of a round, for a player to switch a monster in battle with another from his/her deck with the same mana cost. Basically a substitution. Or a special ability that makes the player choose which enemy monster to attack first, like an upgraded snipe or opportunity albeit one-use only. For example, given 3 enemy mons with 1 hp, instead of rng, you have the option to pick which to kill first. I don't mind the auto battles, but being able to use the brain once or twice in-battle to probably execute a game-changing tactic would also be fun! ^~^ @harayatim
If this could be about what will be the new ability to release, I guest I want a card ability that will always attack first no matter what the rules is, he will attack first at a normal rules and also will attack first at reverse speed rules, maybe a good name would be "Godspeed" or something about always being first. Thank you for the giveaway.
Hey Kenny! Perhaps in the near future we could see something like damage equalizer ruleset. Just like we already have the Health equalizer, all monsters' damages would be equal to the highest. Cheers!
I think it would be interesting if there was a game mechanic wherein a monster had a specific counter to one to three cards, where the card in question did triple the attack damage towards those very few cards. That could be interesting, but that also could have some significant disadvantages, so it would need to be carefully balanced and could serve as a mechanic used against overpowered cards.
Like what the soul juggler of hearthstone has, do damage to enemies when an ally dies. But not with the randomness, it will always hit the target that the snipe monsters would go for.
I would like to see the Equipment mechanic from Magic the Gathering: cards that aren't monsters, but are attached to a monster to give it an advantage.
For example, there could be an Equipment that would give +X Health to your frontline monster. When the 1st monster is killed, the equipment would also be destroyed.
This would allow a player play MORE than 7 cards max (1 summoner + 6 monsters), as you could spend you mana to play extra Equipments.
The Splinterlands community is the best, you prove it once more! It's because awesome people like you starting players have a chance to build their accounts a lot faster.
The ability I would like to see is not really an ability. Some card games have cards you can "fuse" with your hero, in our case our splinter, like a shield or a weapon that makes that hero (splinter) a bit more powerfull.
I'm not sure if there's anyone with this ability, but I'm thinking of a Dark Knight with a sacrifice ability. He's a tank with high hp, some armor, and maybe void armor, but has low melee attack. Every round he'd sacrifice his HP to make his attack stronger. For example in round one he'd have 10HP, 2Atk, next round (assuming his armor took all the damage) he'd have 9HP, 3At, and so on.
What really needs to be improved is the order and convenience of everything. For example as a player who rents out a few cards, an easier interface for managing the cards I rent and rent would help a lot. Or notice of cancellation of rental etc.
Similarly when choosing the cards for battle, an option to create favorite cards that I use quite regularly (the chicken for example) would make life easier ...
On this subject they can take a good example from any other game, but the one I remember particularly well on this subject was X-COM. This game required management of several things simultaneously but it always felt so smooth and simple.
PIZZA! PIZZA!
PIZZA Holders sent $PIZZA tips in this post's comments:
tedus tipped kennysgaminglife (x1) @arkasz(4/10) tipped @kennysgaminglife (x1) Learn more at https://hive.pizza.
One aspect that I think would really help gameplay enjoyment would be some kind of chart or tracker to let you track your rating in the leagues. By the time the end of the season rolls around I typically forget the journey and it would be something I would enjoy watching. We could also track earnings and other stats.
I would love to see ability activated when a monster is hit. A bit like thorns but for posion (toxic?) Or Stun (freeze?) So you could have a little low mana guy that is just a pain to hit, maybe a good sneak destroyer?
Thanks so much! I saw the SPS go through and have been waiting for your post.
For this one I think I'd like to see an offensive buff ability. This is in the same realm as my madhatter card idea. When the monster successfully lands an attack, backline card gets +1 melee attack. This would be restricted to 5+ mana cards however as this buff could potentially give an attack to a card that wouldnt otherwise have one. It could potentially see an interesting meta develop with creating a superpowered backline tank.
I haven't played that many games in this style. Getting paid is great. Seeing their collection power is interesting. Possibly some random events. This could be 5 points of stats will be randomly added or removed from random characters for this match. Might have to be semi random due to provable and fair fights.
A mechanic that could be really interesting is a healer that could heal specifically your backline units. It could be another option for keeping important damage units alive aside from, for example, throwing a tank in the last slot to defend against sneak, which sometimes could result in a loss of dps due to the tank likely being melee. @tlsovotl
I would like to see a gamemode where we can use any card in the game available to battle against others, sorta like practice mode to test out cards and synergies
a guild boss fight would be good or world boss, all player can fight boss once and damage the boss until the hp hit 0, prize pool/chest reward would be split depending on the damage dealt for each player. @yasufuma
Hmmm maybe a single preban card?
Like you get the ruleset etc and during the ruleset and duration and both players can choose one monster card to ban. @bakuoni
If you're in a Guild with a level 3 Barracks, then you get an ability called "Banish" during brawls, where you can do exactly that, in your home games.
I think to add to the fun of the game then we can give healing, poison, nerf, and buff potions before or during the battle. These potions can be bought with DEC or credit. @bl4ckd3vil
Thank you for the giveaway.
I think it would be fun if there was a tag team feature. It's like placing a card collection that includes a tag team bonus into a battle deck. For example, the Giant Roc card, Flame Imp, and Spark Pixie. If placed in a lineup, it has a tag team + blast bonus.
If one of them dies, the tag team bonus will be lost.
Effects
Side of the battle will increase the probability of an unexpected victory.
On the collection side, players will try to complete their collection to get a tag team bonus. Cards that have low abilities, which have not been in demand, will be hunted by tag team collectors.
Splinterland may publish a list of monsters that have tag team abilities. maybe based on stories, similarities in abilities, or similarities in numbers. a minimum of 3 cards to have a bonus tag.
I would love for a story mode or maybe a dungeon mode. Like what if as a guild you could tackle some piece of storied lore. I don't know how that might end up fitting into the current mechanics but I love single player and multiplayer exploring games. I think combining some of that with the art and lore of splinterlands would be an amazing next step.
That sounds like a great idea!
It could be some kind of competitive cooperative boss battle - that's something that has existed in various mobile and other digital card games.
I might actually write a whole post with what it could look like, without having to change much at all from how Splinterlands already functions.
Well and it would be a great way to help increase everyone's knowledge of the lore. Could be splinter specific lore or it could be the lore for the editions. I have to imagine something like that would be on their road map since the lore is already written.
My favorite game mechanic from another card game comes from Magic the Gathering, which I personally don't see why these two get compared so much. Yes, they are both card games where you summon monsters to fight for you, but layout, design, mechanics, basically nothing about the two are similar aside from the premise. Anyways, my favorite mechanic was really a couple of them combined together, which really came together when they released the guilds, the blue and black specifically. The melding of technics resulted in a very ruthless, vile, and often extremely efficient deck build centered around preventing your opponent from being able to play their cards while forcing them to throw away their potential future options at the same time. 🤯
Splinterlands is an amazing innovative step forward for gaming, and it's is free to play, so you can get a feel for the gameplay, and only $10 to buy you're own spellbook and begin earning by gaming. If you join through my referral link which will help me in the future, and I can help you get a step ahead by hooking you up with some cards! https://splinterlands.com?ref=sublimjester
#play2earn #splinterlands #sps #spt #dec #pizza #oneup #pob #luv #beer
I am not a financial advisor, I am simply expressing my own thoughts and feelings and in no way intend to direct your decision making in any manner. Cryptocurrencies are volatile markets and you should never invest more than you can afford to lose.
I want to see field condition cards. This is similar to YUGIOH's field cards. It would be awesome as an added strategy into the game! Bonuses and negative effects would be applied depending on the field card used. It's like a player chosen game mode
Thanks for the SPS! I'm not sure if it's already an ability... I'm pretty new, but it would be cool if there was a summon x card when y card dies. Or revive a card that was already killed. Something like that. Good luck everyone!
@l337m45732
afaik there are no cards that summon things, but there's a few cards with revive: High Priest Darius & Chanseus the Great in Life, and the Spirit Druid Grog in Earth.
Sick! I'll check those cards out. Thanks
Pushback ability would be interesting. Only the card in the frontline could use this ability. The creature would have a 25% chance to move the enemies front tank 1 space behind, so the second creature in line would be now the front card.
This ability would be a double edged sword:
The card with the Pushback ability can only be a high mana tank or a pacifistic card with no attack.
@arkasz
!PIZZA
I would like to see an in-game section with detailed game statistics and reports on the many assets in the game.
I like to write reports about my gaming and investment activity in Splinterlands and a lot of the data I have to track myself.
Thanks for this giveaway
Splinterlands On!
!BEER
For me it would be great if there was an in-depth stats tracker like in MOBILE LEGENDS, although we can view these data, it would be better if it will be like this:
Instead of PUSH, KDA, SURVIVAL, etc., maybe we could place magic tank, physical tank, magic damage, speed, heal and others. This stats can be viewed for different splinters. So by having this, we can easily see what are the counters for splinters with high magic damage or high melee damage and we can also see what our splinter line-up is lacking. I hope you get what I am saying hahaha
@cryptoche
Finally someone from mlbb on hive. Fanny is my favourite hero. I have almost all skins for fanny but since i joined splinterlands i left this mlbb as it gives alot of depression
hahaha I feel you bro, ML can really depress you but good for us we've found a game where we do not need to rely on teammates and can also earn!
You should check out my giveaways posts. I usually give 75% of my earnings to my followers. Lol
After all its free Money
Awesome bro!
I would love to see the ability of losing a card, for real and forever. I mean, it doesn't necessarily be one of our permanent and hard earned cards, but maybe a kind of brawl with some cheaper or easy reward that can be lost and win only in battles. Let's see you got some deck of 10 cheap disposable cards, but you get another that is golden legendary and also disposable one. You could sell that one, or have it as a kind of badge. Or maybe after having, I don't know maybe 1000 disposable cheap cards, you can trade it for an actual permanent Epic, Rare or Legendary. The thing is to incentivize people to win and get more of those.
Oof on the timing of that General, but still a great pack.
It's tough to come up with mechanics from other card games that would work in Splinterlands, mostly due to the lack of interactivity after the deck-building stage. Maybe some kind of ban list, where before either player starts choosing their team, they have a chance to ban their opponent from playing certain cards. It could even come with a cost, like reducing the mana cap by some percentage, or adding an additional penalty to that player's team.
Hmmm... actually you could do a lot with that outside of banning cards. There could be modes where you each get the chance to add modifiers before the battle starts. There's an opportunity to really expand on the pre-game without changing any of the core battle mechanics. I guess some of the stuff in the land expansion might be similar. We'll have to wait and see on that.
It is what it is :-P I actually just thought of a great use for it as I'm sitting here typing this.
They actually added this in brawls 2.0 - there is now a Guild ability that allows players to ban 1 card from each opponent, in home games.
I really like the sound of this! I really like the idea of running custom battles (like you described or even setting the mana/rules) as well. At least for friendly challenge matches, if not for tournaments. If I want to run an whole tournament that is no magic, no legends - why shouldn't I be able to?
As to the difficulty due to lack of interaction, I can definitely see that - I guess they have already covered a LOT of the basics. I can think of a handful of abilities :-)
I'm not sure if this can count as entry but here it goes:
I can't think of any in-game mechanic that I'd like to add because I'm totally okay with how Splinterlands currently is. What I want as an addition though, is the battle pass system that is similar to Dota/Valorant. It is basically buying an item that is worth >$10, then you get to unlock additional items after that by levelling up and doing quests based on that.
It would be fun to have something like that, which could serve as an additional daily quest where we could unlock cosmetics or one-time use ECR regen potions.
@mozzie5
I believe, a particular storyline would be wonderful! Say, a dungeon perhaps that allows us to play with NPCs. Probably can tie in with the new land sales! Say, some of the lands have dungeons for us to conquer!
I want to have ****Story Campaign Mode****
Challenge thought story and earning the reward to your Spell Book.
The reward able to use on the any battle, but unable to sell it just like another cards in Špell Book.
It would be more friendly for attracting/keeping new guy in Splinterlands. Make the game more sustainable.
As a former MTG player one thing I miss from that game is the draft format. The process of drafting a deck and playing vs decks from the same draft pool is super fun, and something I would love see implemented in SL
I would like to see some warning mechanism/notifier or announcement function to notice when your rental contracts expire or get cancelled. Right now this usually catches me by surprise
It might be a simple one but I think it would be fun to have an in-game chat while you were battling with another player in real-time. As long as you don't leave the battle, you can chat with the opponent. It's good for learning purposes but I can also see the negative impact of it which can lead to toxicity.
I'd like to see some sort of PvE tower challenge. Have different difficulty levels with prizes for those who can complete the challenge. I would have a scaled entry fee to keep from diluting in game rewards.
I think it'd be cool if they added a quest line or story that's not too difficult to serve as a tutorial or way of earning all the cards you get to use rather than letting you just use them.
I'd be choosing Global silence wherein during the first round.. all enemy abilities are silenced.. it would be great specially against those you uses, sneak and other abilities that attack another target... It can also cancel the taunt skill that can prevent a tank from aggroing the cards attacks..
Thanks for the giveaway.
I would like to see a position disruptor skill. Like the card is in first position, there is a chance to "hook" a backline card of the enemy and put it on their first position.
Much like Pudge from DotA.
@joshnaire
I'd like to have even just a bit of player interaction while in battle and make it less auto. Maybe a one time chance, before the start of a round, for a player to switch a monster in battle with another from his/her deck with the same mana cost. Basically a substitution. Or a special ability that makes the player choose which enemy monster to attack first, like an upgraded snipe or opportunity albeit one-use only. For example, given 3 enemy mons with 1 hp, instead of rng, you have the option to pick which to kill first. I don't mind the auto battles, but being able to use the brain once or twice in-battle to probably execute a game-changing tactic would also be fun! ^~^ @harayatim
If this could be about what will be the new ability to release, I guest I want a card ability that will always attack first no matter what the rules is, he will attack first at a normal rules and also will attack first at reverse speed rules, maybe a good name would be "Godspeed" or something about always being first. Thank you for the giveaway.
Hey Kenny! Perhaps in the near future we could see something like damage equalizer ruleset. Just like we already have the Health equalizer, all monsters' damages would be equal to the highest. Cheers!
I think it would be interesting if there was a game mechanic wherein a monster had a specific counter to one to three cards, where the card in question did triple the attack damage towards those very few cards. That could be interesting, but that also could have some significant disadvantages, so it would need to be carefully balanced and could serve as a mechanic used against overpowered cards.
@sneaky-neutrino
I always think that element strengths & weaknesses (i.e. water is buff against fire) will be a great addition to Splinterlands.
Thanks for the giveaway.
Cheers.
!PIZZA
@tedus
Like what the soul juggler of hearthstone has, do damage to enemies when an ally dies. But not with the randomness, it will always hit the target that the snipe monsters would go for.
It would be interesting if certain elements were weaker when played against other elements.
I wish mosnter had abilities to snooze/make every opponent pause for a while ...this option!
@pcyanide is my ign!
Thanks for the giveaway!
I would like to see the Equipment mechanic from Magic the Gathering: cards that aren't monsters, but are attached to a monster to give it an advantage.
For example, there could be an Equipment that would give +X Health to your frontline monster. When the 1st monster is killed, the equipment would also be destroyed.
This would allow a player play MORE than 7 cards max (1 summoner + 6 monsters), as you could spend you mana to play extra Equipments.
wohoo! I won in raffle without random :)
mimic ability - this creature is copy of 1 of our/enemy creature.
when original take some damage, copy takes it too
Thank you for giveaway.
Madness ability. Oponent will attack his team when go mad.
@mr-kerad
The Splinterlands community is the best, you prove it once more! It's because awesome people like you starting players have a chance to build their accounts a lot faster.
The ability I would like to see is not really an ability. Some card games have cards you can "fuse" with your hero, in our case our splinter, like a shield or a weapon that makes that hero (splinter) a bit more powerfull.
I'm not sure if there's anyone with this ability, but I'm thinking of a Dark Knight with a sacrifice ability. He's a tank with high hp, some armor, and maybe void armor, but has low melee attack. Every round he'd sacrifice his HP to make his attack stronger. For example in round one he'd have 10HP, 2Atk, next round (assuming his armor took all the damage) he'd have 9HP, 3At, and so on.
The game itself is pretty perfect.
What really needs to be improved is the order and convenience of everything. For example as a player who rents out a few cards, an easier interface for managing the cards I rent and rent would help a lot. Or notice of cancellation of rental etc.
Similarly when choosing the cards for battle, an option to create favorite cards that I use quite regularly (the chicken for example) would make life easier ...
On this subject they can take a good example from any other game, but the one I remember particularly well on this subject was X-COM. This game required management of several things simultaneously but it always felt so smooth and simple.
PIZZA Holders sent $PIZZA tips in this post's comments:
tedus tipped kennysgaminglife (x1)
@arkasz(4/10) tipped @kennysgaminglife (x1)
Learn more at https://hive.pizza.
One aspect that I think would really help gameplay enjoyment would be some kind of chart or tracker to let you track your rating in the leagues. By the time the end of the season rolls around I typically forget the journey and it would be something I would enjoy watching. We could also track earnings and other stats.
Posted Using LeoFinance Beta
I would love to see ability activated when a monster is hit. A bit like thorns but for posion (toxic?) Or Stun (freeze?) So you could have a little low mana guy that is just a pain to hit, maybe a good sneak destroyer?
Thanks so much! I saw the SPS go through and have been waiting for your post.
For this one I think I'd like to see an offensive buff ability. This is in the same realm as my madhatter card idea. When the monster successfully lands an attack, backline card gets +1 melee attack. This would be restricted to 5+ mana cards however as this buff could potentially give an attack to a card that wouldnt otherwise have one. It could potentially see an interesting meta develop with creating a superpowered backline tank.
@kotenoke
I haven't played that many games in this style. Getting paid is great. Seeing their collection power is interesting. Possibly some random events. This could be 5 points of stats will be randomly added or removed from random characters for this match. Might have to be semi random due to provable and fair fights.
An ability that steals or copies an opponents card. Thanks for the giveaway. @squishna
A mechanic that could be really interesting is a healer that could heal specifically your backline units. It could be another option for keeping important damage units alive aside from, for example, throwing a tank in the last slot to defend against sneak, which sometimes could result in a loss of dps due to the tank likely being melee.
@tlsovotl
Hello,
The proposed mechanic you are suggesting already exists in the game.
That mechanic is called Triage, and there's at least one card in each splinter with it... though many not at level 1.
I feel like hit counter, similar to thorns but very different from, would be a great addition to a future Summoner.
i want story mode like yugioh , or atleast add level floor like dungeon system, it will be fun :)
I would like to see a gamemode where we can use any card in the game available to battle against others, sorta like practice mode to test out cards and synergies
a guild boss fight would be good or world boss, all player can fight boss once and damage the boss until the hp hit 0, prize pool/chest reward would be split depending on the damage dealt for each player.
@yasufuma
Hmmm maybe a single preban card?
Like you get the ruleset etc and during the ruleset and duration and both players can choose one monster card to ban.
@bakuoni
If you're in a Guild with a level 3 Barracks, then you get an ability called "Banish" during brawls, where you can do exactly that, in your home games.
I would love to see an ability that swaps attributes. For instance, speed for health, or health for speed. IGN: @firelizsword
I think to add to the fun of the game then we can give healing, poison, nerf, and buff potions before or during the battle. These potions can be bought with DEC or credit.
@bl4ckd3vil