It's just another easy-peasy conditions. Literally you can't use magic cards at all in this battle, which means you will depend solely with melee card and ranged cards. Ranged cards have more important roles for they are more flexible to attack from the rear position. Without magic cards, armored cards become a pure addition to the health parameter, and therefor Protect become a sought after ability. So let's see the detail of this ruleset.
Pros & Cons
1. One of the differing aspect of magic cards from the rest is that it isn't affected by evasion from the speed difference and Dodge or Flying ability. This means having high speed cards (combined with Dodge and Flying), players could create a blitz formation not only parrying incoming attack but also ambush the opponent with an early order attack. | 1. | |
2. Shield ability is an advantage in this battle since its applies only against melee and ranged cards . Deploying powerful Tanker with Shield ability for the front row should became priority strategy. |
Best Cards To Use
WATCH BATTLE
So here we have the battle experience with Lost Magic as the ruleset. Click Click BATTLE LINK to see how the battle run.
The battle has a maximum 12 mana cap, with Maneuvers, Lost Magic, and Equalizer as the rulesets. Only Fire, Earth, and Life Splinters are available.
Since the mana cap is very limited, I don't have much choice. I decided to deploy a Level 4 Tarsa. Then I only pick 5 cards for my formation. There is Chaos Agent which act as cannon fodder, followed by Radiated Scorcher which works as cannon fodder on one party and as armor breaker (using Shatter) on the other part. The next 2 (two) rows there is Gobalano Soldier and Uraeus which act as main damage dealer using Sneak. Last but not least is Scorch Fiend which will be a blockers against any backstab attack. One thing to note is under Equalizer ruleset, its much better to focus on damage output, and left your health to be raised by your opponent.
My opponent decided to go with Sorch Fiend which certainly work as cannon fodder. And then we see Exploding Rats. This is dangerous since there is Maneuvers ruleset, while Rats possessing Blast ability. There is not much on the rest. Only Radiated Scorcher and Uraues, which certainly exposed too much by my double Sneak attack.
The battle open with a single Ambush by Gobalano Soldier. It a life changing ability, since its helps to broke down Uraeus armor. And then the battle continue Scorch Fiend and Exploding Rats breaching my front-row, leaving Radiated Scorcher behind with only 2 health remaining. Meanwhile from behind, Gobalano Soldier and Uraeus pour down hell into opponent Uraues. I started to gain the upper hand by the end of Round 1, but the battle is yet to ended.
Another explosive blow from Explosing Rats not only blown away Radiated Scorcher, but also eat away half of Gobalano Soldier health. Fortunately Gobalano got the initiative to deliver killing blow into Scorch Fiend. Uraues deliver a fatal blow into Radiated Scorcher, only to find counter-attack by Scorcher which ended Gobalano Soldier existance.
Round 3 become the decisive moment. Unfortunately I didn't have the better initiative to deliver the killing blow first. Exploding Rats make a devastating blow which send my Scorch Fiend to demise. Uraeus make a counter-attack only to be easily avoided by Exploding Rats. At this point its dosn't seemed matter whether Uraeus land a blow or not. The consecutive attacsk from Radiated Scorcher and Explosing Rats will certainly sent my Uraues into demise.
CONCLUSION
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