Card Highlights #06: Moxian Rebel
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" It doesn't take a majority to make a rebellion; it takes only a few determined leaders and a sound cause. "
- H. L. Mencken
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Rebellion is will be in game in less than 2 weeks. We've gotten quite a number of sneak peeks and I would say that the new units were really surprising. I was expecting them to be strong but not this strong.
I've seen quite a number of 4 mana units and these units are really amazing. In fact, I've already seen some good combos for them and one of them is Moxian Rebel.
Lore
The wizard Sharielle Larimer and her husband owned a humble magic shop in Mox City’s bustling trade district. But when the Chaos Empire took the city, they also took her husband. He was conscripted into the legions of Chaos and sent away. They never even told her where.
When the sun rises, she opens her shop and goes through the motions. And when the sun goes down, she dons her mask of red and unleashes her wrath on the legionnaires and loyalists of Mox City.
https://peakd.com/hive-13323/@splinterlands/rebellion-sneak-peaks-no2
Buy and Rental Costs
This card is not available yet on the market and will be released on December 5, 2023. However, you can try to get a copy of your own by buying Rebellion Packs here. |
Card Stats
Moxian Rebel is very good for 4 mana. His high health and Weapons Training ability is very flexible in the battle. You can use him as a tank, second, or at the back. Being a Neutral unit, you can combine him with Obsidian and Earth Mages to form a good low mana mage build. If you play Wild as well, Moxian Rebel will be a good combination with Failed Summoner for a really strong two-man front. |
Card Effects
Weapons Training |
Starting the release of Rebellion, this ability will be revamped and gets a big change. Before, the units only get half the damage with a minimum of 1. <br><br>After Rebellion, the damage that the units will get from Weapons Training will be equivalent to the unit's full damage.<br><br> In addition to that, when the unit with Weapons Training dies, the damage from Weapons Training will still be active. It allows the other units to still have damage regardless if the Weapons Training unit is alive or not.
Phase |
Due to Phase, this makes Noxian Rebel a good blocker against units with Snipe. This makes him a very effective unit in Target Practice rule set.
Camouflage |
To me, Camouflage seems like a negative thing for this unit. The reason is since the change on Weapons Training means this unit is not required to be alive until the end of battle for the other units to have the damage, then that doesn't mean whether this unit is alive or not.<br><br> In addition to that, if you have Camouflage active on this unit, then you also would not be able to use him as a blocker for opponent's Snipe especially in Target Practice Rule set since Camouflage would protect this card making him unable to be targetted.<br><br> I am not sure why they gave him Camouflage but I feel like Camouflage does not make any sense with the roles this unit will have.
Strengths & Weaknesses
For a 4 cost unit, a 6 health with 2 armor is very strong. Not to mention that Moxian Rebel also has 4 speed which means he can be a nuisance against some melee and range units. This unit is a good substitute for tanks in low mana as well as Little League rule set. To fully utilize his stats and abilities, I think Moxian Rebel is best for a secondary tank. Place him on second position so you can use both sides for the Weapons Training while being able to use as a blocker for opponent's Snipe units. |
The weakness that I see is the one that I said a while ago and that is maxing Moxian Rebel's level. At max level, he gets the Camouflage ability that is really useless in my opinion since his good role is a tank. Being unable to be targetted as a tank is bad as it is his job to take and try to evade those damage. |
When To Use
Armored Up |
Armored Up is like the generic advantage for any units or teams with magic damage. Their attacks passes through armor so you don't get any disadvantages when your enemy gains the same +2 armor.
Equalizer |
Moxian Rebel has really high health for a 4 mana. His Weapons Training also gives magic damage that can be used to attack from both front and back. You can abuse this to use units like Clockwork Aide for a high armor unit or Chaos Agent for a 1 mana 6 health unit if Equalizer is the ruleset.<br><br> Placing Moxian Rebel at the back of your front tank with no damage also gives that tank the ability to attack due to Moxian Rebel's Weapons Training ability.
Target Practice |
Since Moxian Rebel has Phase at higher levels, you can use this to evade magic attacks. In addition to this, you normally will place Moxian Rebel behind the front line unless you are going to prepare for Sneak units with Clockwork Aide.<br><br> Since Moxian Rebel has magic damage, he is a target for opponent's Snipe and you can use his speed and Phase ability to become a burden against them.
When Not To Use
Wands Out |
Even though you can use him in Wands Out and his Phase ability would help a lot, the Weapons Training would still be useless since you cannot use other units that has no attack.
Counterspell |
Since the Weapons Training also gives magic damage, then Moxian Rebel and the other two trained units will get a magic damage returned whenever they attack because of the effect of Magic Reflect. It's bad overall to use this unit in Counterspell rule set and I see no reason to do so.
Weak Magic |
This rule set has major disadvantage to Moxian Rebel due to his low magic damage. His Weapons Training doesn't help either and you will have problems once your opponent stack units with Protect for the extra armor.
Lineup Sample
Since there's no battle available yet since the cards are not available as of now, here's a lineup that I think would work best with this unit.
This lineup is useful for low mana battles as well as Little League. You have strong solid front lines that can still attack regardless of whether they were in the front or back while Obsidian is there to increase everyone's damage.
Obsidian Lv 2
Increases the all ally unit's magic damage by 1.
Hill Giant Lv 3
High health at 3 mana. Good for defending attacks.
Queen Mycelia Lv 1
Legendary unit with 1 magic damage. Has Protect
ability to add 2 armor to other units.
Scavo Hireling Lv 3
Has Repair to repair any broken armor given by Queen Mycelia.
Moxian Rebel Lv 3
Has Weapons Training that gives Scavo Hireling and Clockwork Aide extra 1 magic damage. This damage is increased to 2 by Obsidian.
Clockwork Aide Lv 2
Low health high armor. Good against enemy Sneak units.
Djinn Biljka Lv 1
Has 1 magic damage and Camouflage. Good extra damage with Obsidian.
Final Thoughts
Moxian Rebel is a good addition and will be very useful especially since he is a neutral unit. I am curious about the interaction of when two units with Weapons Training and same damage type is compounded on one unit.
For example, you have Moxian Rebel, Scavo Hireling and Aves Sturgis in a line. Moxian Rebel's Weapons Training would give Scavo Hireling 1 magic damage. Aves Sturgis should give Scavo Hireling 2 magic damage as well.
So, in this situation:
- Will Scavo Hireling get 1 magic damage and Aves Sturgis's Weapons Training will get overlapped since Aves Sturgis gives the Weapons Training second?
- Will Scavo Hireling get 2 magic damage since Aves Sturgis has higher damage and Moxian Rebel's Weapons Training will get overlapped?
- Will Scavo Hireling get 3 magic damage and both Moxian rebel and Aves Sturgis's Weapons training will apply at the same time?
Those are the questions left in my mind that we would only see the answer once the new Rebellion is released.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to:
- Splinterlands
- Peakmonsters
- Canva
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