image was edited using canva
This weeks theme card is from the “Neutral splint”. I didn’t have the card so I proceeded to rent it after which I engaged in a battle!
THE GEM METEOR
When the cosmos was brought into creation and the stars were placed in the heavens, everything had its place and travellers crossed the known worlds by the shapes they had joined together in the sky. As centuries passed, some of these stars were being destroyed, either striking other objects or simply by their light dying away, obliterated into tiny pieces. Meteors lit up the night for evermore, tracing lines in the blackness as they shot through the sky.
Astronomers have studied this phenomenon for so many years and attribute the trailing light to a gathering of crystal dust upon the meteor. A crystal that holds great value when it falls to the land and is acquired by the people. But then chaos arrived, Chaos was angry that mortals should benefit from such riches thrown from the heavens. Uul breathed life into these dead rocks and created the Gem Meteor, a creature that soars through the sky and flings crystal shards from its body at anyone unfortunate enough to get in its way. These crystalline missiles splinter and crack upon impact, ricocheting into everything nearby and inflicting devastating damage. Sometimes the meteorites descend into such a frenzy that they become completely indiscriminate about who or what they fire their shards at.
STATS OF THE CARD
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- This card possesses x1 ranged attack in levels one and two. It increases to x2 in level three then x3 in levels four and five. In level six it becomes x4
- It has x4 speed in level one which increases to x5 from levels two to six
- The card maintains five health points through out all levels
- It has the “scattershot” ability from levels one to four. Getting to level five and six, an additional ability is added- the “piercing” ability.
MY LINEUP/ STRATEGY
This was a card I have never used before and it was under a splint I wasn’t too familiar with either. I needed to proceed with caution and pick my cards smartly.
Battle Rules = Standard
Mana Cap Given = 22
My Splint | Enemy’s Splint |
---|---|
Water | Fire |
Summoner
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Name | Bortus |
---|---|
Mana cost | Three |
Edition | Untamed |
Splint | Water |
Rarity | Rare (Blue) |
Buff | -1 Magic Attack |
I decided to pick a summoner with a splint I was familiar with to help strategize better.
Monster One
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Name | Djinn Oshannus |
---|---|
Mana cost | Eight |
Edition | Chaos Legion |
Splint | Water |
Rarity | Legendary (Yellow) |
Speed | x5 |
Attack | x2 Magic Attack |
Health | Ten |
Ability | Void |
I picked this card as my first monster because of its strong stats like high speed, good health numbers and void ability.
Monster Two
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Name | Gem Meteor |
---|---|
Mana Cost | Five |
Edition | Chaos Legion |
Splint | Neutral |
Rarity | Epic (Purple) |
Speed | x4 |
Attack | x1 Ranged Attack |
Health | Five |
Ability | Scattershot |
This card was super fast! With good health points. I also like the fact it had a ranged attack.
Monster Three
image is a screenshot
Name | Merdaali Guardian |
---|---|
Mana Cost | Three |
Edition | Chaos Legion |
Splint | Water |
Rarity | Rare (Blue) |
Speed | x2 |
Health | Three |
Ability | Tank Heal |
The “Tank Heal” ability was the main reason I picked this card. It would help buff up the health point of my first two cards after the enemy’s attack.
Monster Four
image is a screenshot
Name | Angelic Mandarin |
---|---|
Mana Cost | Three |
Edition | Chaos Legion |
Splint | Water |
Rarity | Rare (Blue) |
Speed | x2 |
Attack | x1 Ranged Attack |
Health | Five |
With just three mana cap left I decided to make Angelic Mandarin my final card. It had good amount of health points and a ranged attack.
It was time to face the enemy!
THE BATTLE
ENEMY’S LINEUP
Splint | Fire |
---|---|
Summoner | Tarsa |
First Monster | Radiated Scorcher |
Second Monster | Antoid Platoon |
Third Monster | Tenyii Striker |
Fourth Monster | Horny Toad |
Fifth Monster | Chaos Agent |
This lineup looked really good! This was going to be a tough battle.
Round one
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- Tarsa adds +1 Melee Attack and +1 health to all my enemy’s cards
- Djinn Oshannus blasts Radiated Scorcher and removes two health points
- Gem Meteor strikes Antoid Platoon but the card is shielded
- Angelic Mandarin strikes Radiared Scorcher and removes one health point which kills the card
- Tenyii Striker hits Angelic Mandarin and removes three health points
- Antoid Platoon hits Djinn Oshannus but misses
Round two
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- Djinn Oshannus blasts Antoid Platoon and removes two health points
- Gem Meteor strikes Horny Toad and removes one health point
- Angelic Mandarin strikes Antoid Platoon but the card is unharmed
- Tenyii Striker hits Angelic Mandarin and removes three health points which kills the card
- Antoid Platoon hits Djinn Oshannus and removes two health points
Round three
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- Djinn Oshannus blasts Antoid Platoon and removes two health points which kills the card
- Gem Meteor strikes Tenyii Striker and removes one health point
- Tenyii Striker hits Djinn Oshannus and removes three health points
- Merdaali Guardian adds three health points to Djinn Oshannus with its Tank heal ability
- Horny Toad hits Djinn Oshannus and removes two health points
Round four
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- Djinn Oshannus blasts Tenyii Striker and removes two health points
- Gem Meteor strikes Tenyii Striker and removes one health point
- Merdaali Guardian adds three health points to Djinn Oshannus with its tank heal ability
- Tenyii Striker hits Djinn Oshannus and removes three health points
- Horny Toad hits Djinn Oshannus and removes two health points
Round five
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- Djinn Oshannus blasts Tenyii Striker and removes two health points
- Gem Meteor strikes Tenyii Striker and removes one health point which kills the card
- Merdaali Guardian adds three health points to Djinn Oshannus with its tank heal ability
- Horny Toad hits Djinn Oshannus but misses
Round six
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- Djinn Oshannus blasts Horny Toad and removes two health points which kills the card
- Gem Meteor strikes Chaos Agent and removes one health point
- Merdaali Guardian adds three health points to Djinn Oshannus
Round seven
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- Djinn Oshannus blasts Chaos Agent and removes the only health point left, killing them card.
It was a tough battle but there could only be one winner. Victory is mine!
BATTLE LINK
Below is a link to this battle. Do enjoy as you watch.
All screenshots used in this post were gotten from the Splinterlands website
Thanks for reading. See you next week!
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