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Days are less stressful when there is a cool game like splinterlands to help ease the stress. With splinterlands, every play is fun and at the time earn. cool, isn't it? This's the more reason @splinterlands is the leading play2earn game out there. Go tell the world that's what I said.
Anyway, enough of the splinterland hype, it's time to get down to the business of the day. It's another week of the share your battle challenge and making the theme is the special monster Venari Spellsmith
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VENARI SPELLSMITH: Obviously, we humans can't get enough of fantasy which is why we keep fantasizing about things we wish could exist. Spellsmiths are magical creatures known for their dedication to spell-casting. Their dedication has made them and magic one and the same. The spellsmith fantasy is where the splinterlands card Venari Spellsmith originated from.
What Stats are found in Venari Spellsmith?
The Image shows the stat table of Venari Spellsmith starting with card levels, to the required card to attain each level, and then, type of attack, speed rate, amor, health, collection power, and special abilities. Observation shows that Venari Spellsmith has 8 levels with 1 magic damage from the first level to the fifth, then 2 magic damage afterward. Battling speed is shared on equal ratio with the first four-level having 2 speeds while the last four have 3. Spellsmith is a moderate card in terms of health with a variation of health numbers between 2, 3, or 4.
Making Spellsmith a danger to reckon with is the possession of three special abilities which are Dispel, Amplify, and Redemption.
Card Name | Venari Spellsmith |
---|---|
Mode of Attack | Magic |
Level Used in Battle | 2 |
Total Number of Levels | 8 |
Damage for Used Level | 1 |
Battling Speed for Used Level | 2 |
Health | 3 |
Battle
Battle Rules | |
---|---|
Armored Up | All Monsters have 2 amor in addition to their normal armor stat |
Holy Protection | All Monsters have the divine shield ability |
Mana Cap | 46 |
Elements Available | Water, Earth, Life, Death, and Dragon |
Team Formation
Monsters | Stat |
---|---|
OBSIDIAN | For effective and enhanced magic attacks, Summoner Obsidian was selected. Obsidian used at level 3 increased all magic attacks of friendly monsters by 1 |
FLESH GOLEM | In anticipation of a fierce battle, selecting a defender with more than just strength was necessary, which is why the level 3 Flesh Golem which restores a portion of its own health per round was selected. Flesh Golem offered 2 melee damage, 3 battling speed, and 10 health. |
PRISMATIC ENERGY | Another healthy magic monster with 9 health followed behind Golem with a special ability "magic reflect". With this special ability, Prismatic does reduced magic damage to its magic attackers. Possessing 3 speeds for the level used which is 1, Prismatic battled with 2 magic damage |
MUSHROOM SEER | It's difficult to predict the enemy's plan, so making preparation to face different attacks is required. MUSHROOM SEER was the perfect card required to reduce magic attacks from enemy monsters. Her Silence ability ensured that area was covered. Apart from Silencing the enemy's magic monster, Seer is also a great fighter who entered the battlefield with 3 magic damage |
VENARI SPELLSMITH | We wouldn't be here this week if not for VENARI SPELLSMITH or we would have but on a different note. Level 2 Spellsmith was used in this battle and only the Dispel ability was deployed. For the stat of this card, refer upwards to this post. |
GOBLIN PSYCHIC | I will always say this, Goblin Psychic is one of my favorite earth element monsters. It's even better now I have level 4 of it to work it. Psychic saw the end of the battle with her special contribution from tank heal and affliction ability. While going about her normal healing business, Psychic rendered the enemy's monster which she attacks insanable. Other contributions she made were 3 magic damage, with 4 health, and 1 battling speed |
MYCELIC SLIPSPAWN | To me, i believe that cards with taunt abilities are the most honorable of all cards. They are like, you must kill me before you have access to friends. Mycelic played that special role in this battle and got eliminated but for sure, its elimination was never in vain as it gave up her life to protect the rest of the team. Mycelic isn't a walk over because it did enter the battle with 3 magic damage, 2 battling speed and 11 health at level 2. |
Battle Commentary
The high mana cap gave room for better game selection. The battle involves the earth element by me going against my opponent's water element monster. Deployed by my earth side are the following abilities; Heal, magic reflect, Silence, Dispel, Tank & Affliction, and finally Taunt.
The beginning of the battle saw my summoner increase the magic damage of its friends by 1 and Seer reduce the opponent's magic damage by 1.
The 6 rounds battle ended successfully with only one card being eliminated from my earth side with the other five monsters left to their full battling strength hoping for more battles.
My Strategy & Its Effectiveness
To say but a few words, the strategy deployed in the fight was very effective and yielded a desirable result. In a fair match, I don't think that water lineup can ever be a threat to the same earth lineup even at a higher level of cards. Without the help of a magic silence ability, the magic will always be too much to handle for such water team.
What I Think About Venari Spellsmith
Spell is great. even at the lower level which I use it, I already feel its impact. I can't help but imagine the kind of havoc I will cause when I finally lay my hands on level 8 of such a card. For now, I don't make use of dispel in fights but I still see Spellsmith as a great battle mogul
Thanks for reading
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