Heya Splinterlanders :)
We have another ruleset, which for me it is not so exciting. I could write exactly the same things like in previous Strategy Corner article, in short I do not even bother to note that ruleset in my battles database. Let's directly jump to definition and my some thoughts about it.
Description:
All units gain the Knock Out ability.
Be sure to include a unit with Stun in your lineup to trigger the Knock Out ability.
Firstly, the description of the ruleset in the game is not perfect, sometimes you got just general information which not giving you all information you need. Best way to read the full description as above from the game documentation at least once. You can check all here.
I seriously encourage you guys to check this site, additional information about stun here. Even more advanced players could find something interesting there.
I'm curios how often you try to set up full team to use this ruleset. Of course there are some option to use that damage boost, but because stun relies on RNG and in lower league it is not so common I usually do not pay much attention to it ;). In higher league I remember some nice strategy which could be use to get more advantage, and for sure there are much more units to use. For some recommendation I always admire you to check @iamgem005 article.
As always even with not so interesting ruleset I hope to present at least a more interesting battle. For today we got some nice ruleset combinations. Super Sneak and Equalizer, we have some discussion what is the best way to approach the equalizer ruleset, but the additional super sneak option change it a little bit. Let's see what we choose:
Opponents go almost full melee, with some nice choices (like Exploding Rats), I usually try to avoid melee monsters that could be easily countered. Here, hmm, maybe we will talk about it in battle analysis.
Round 2, we got a nice beating in round 1, of course, RNG wasn't on our side, we got stunned, the opponent was not. We lost our cannon fodder, but unfortunately, it's close to losing our very important range unit with Protect ability.
Round 3, his focus is quite good, too good, our triage ability is not fast enough here, finally, we managed to kill his tank, but Rats is so powerful :) And of course, our Tank is almost stunned every round :).
Round 4, Rats are still alive, it is not good information for us, even with life leech I don't think we could survive that.
Round 5 final blow - we managed to apply poison, but of course, we got stunned again, but overall the battle is over. GG for opponents, but let's jump to battle analysis.
I think this picture is enough, no more explanation is required:
Just the simple swap first and the last position. It's always so simple after the battle, but in that case, I just completely ignored that fact and it shouldn't have happened. I previously said that using a melee team, in that case, is easily countable, and I haven't used any monster to do it. This is unbelievable.
The opponent used quite a nice team, but still focused on 2 different targets, and cards like Orcs just kill that strategy. We talked about that cards recently , so in Core team section we focus on some other aspects of the death team :)
Most of the rulesets give you some opportunity to use it to your advantage, some of them are just battle-defining and if you try to ignore them it will be not an easy way to win the fight. Heavy Hitters in my list is rather on the bottom of the table, definitely for the lower league I usually do not care about it. Not enough stun cards, still RNG-based ability, you usually cannot base your whole strategy on that. Of course, it could help from time to time, and definitely, you need to be more aware of it in higher-league matches.
I hope the next ruleset will be some juicy ones :)I hope you like this kind of battle and strategy presentation. More strategy analysis, discussion, and prediction games you can find on my Wednesday Splinterlands.tv stream. You can check the schedule here
If you have any comments, please do not hesitate. Do you think I could improve anything just tell me :)
If you wish to try out Splinterlands you can use my reference link.
Thumbnails and other pictures borrowed with permission from the Splinterlands team or made in Cooltext
We continue our game from the previous week, today new battle, new card to win :).
I come to some idea, I hope you will like them and participate. Every week I will publish one battle, and your goal is to point out the first victim of the battle and who will be the winner. This game is exactly the same as my prediction game which I run on my Wednesday Splinterlands.tv stream. I know that not everyone can attend the stream, so I hope you will still have fun in that way. More about the rules can be read here.
Among all participants who get the correct answer, I will randomly (probably on my Wednesday stream) choose one winner.
The prize of the blog prediction game for the lucky winner will be the epic card:
Here we got the battle from good old times when I played in champion league:
Game instruction:
Try to point out which monster will die first on the battlefield and who wins the battle
- t - top player
- b - bottom player
- number - order counting from the first position
Examples:
t2b = monster on the second position of top player die first, the bottom player wins
b6t = monster on the sixth position of bottom player die first, the top player wins
t3t = monster on the third position of top player die first, the top player wins
Yeah that was a unfortunate mistake of misplacing Dumacke Orc. Otherwise the team was perfect. Such a shame..
t1b
Count me in!
ign: @pero82
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Thanks for sharing! - @rehan12
thanks for curation :)
t1b
ign: frozenturon
t1b
Hi Max!
My guess is t1b
!GIF Heavy Hitter
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t1b