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RE: Land-Speculation: #2 Castles & Keeps

in Splinterlands • 2 years ago

Thx for spoiling me 😊 Very much appreciated.

I agree that these Castle-Buidings might aswell all be available at from the start so everyone in the tract/region can upgrade and push the buildings they need. I liked the idea of the elected ruler so thats why I described how Stronghold does it. But we could actually have the best of both worlds:

  • All buildings available from the start so players who play niche-plots dont end up with a disadvantage.
  • But on the other hand: Giving the tract/region ruler some other things to decide or actions to take.

Like I said, there are endless possibilities how they can implement different mechanics and thats the beauty of it.


And yes I also remember them pitching the Resource-Liquidity-Pool idea for castles and keeps. Thats why I can't wait to here your thoughts about [#5 Transport and Markets] and discuss it in the comment-section 😊

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Thanks, I do like the ideas coming from the Stronghold world. I just add how I could imagine it as well :) Thanks for the reply.

I do agree that a good balance needs to be found between the track upgrades and the powers of keep and castle owners. And it is a great idea to have a keep/castle owner, who has some special powers, but also a leader of the tract/region. Sounds promising :)