La semana anterior hablé de las cartas de muerte y la verdad es que disfrute mucho ese post, asi que esta semana voy a continuar haciendo un nuevo analisis, esta vez del splinter Fuego. De nuevo, en las batallas, no como cartas en especifico, sino sus estadisticas y habilidades, si no como funcionan realmente en el juego.
The previous week I talked about death Riftwatchers cards and I really enjoyed the whole creation process of that post, so for this week I am going to continue doing a new analysis, this time of the splinter Fuego. Again, in battles, not as specific cards, but their stats and abilities, but how they actually work in the game.
¡Bienvenidos! ////////// Welcome!
Las cartas.
- Skargore.
Es el invocador de este splinter y su buff es otorgar la habilidad Enrage a todas tus cartas. Algo muy potente pero que a mi no me termina de agradar del todo porque para que se active esta habilidad tienes que recibir daño primero, ya que por si sola no es ninguna ventaja, convirtiendose asi en una desventaja de entrada, pero esto se retribuye con la enorme capacidad que tiene esta habilidad de encaminar una batalla cuando se activa, haciendola un arma de doble filo muy peligrosa.
- Technowzologist.
La única carta de esta mini edición que tiene ataque mágico que tiene un enfoque muy marcado en ser un apoyo, teniendo Stun y la nueva habilidad Fury, es un counter perfecto para Conqueror Jacek y ademas con su ultima habilidad no puede ser atacada mientras este en la linea secundaria.
- Septic Slime.
Un excelente tanque Melee que en su maximo nivel tiene 11 puntos de vida y tiene Heal, tomando en cuenta el buff del invocador podriamos hablar de una carta que se curaria muchisimo en cada turno y que tiene capacidad de aturdir enemigos.
- Mordeus.
Esta es para mi una de las cartas mas rotas de toda la edicion, tiene 7 puntos de ataque al nivel maximo y ataca siempre al enemigo mas debil, tiene penetracion de armadura y si no llegara a matarlo de un golpe, cosa que seguramente harà, puede aturdirlo tambien, su unico punto en contra es que tiene muy poca velocidad.
- Ash Mirage.
Uno de los mejores diseños de personaje que he visto en todo el juego, una carta muy situacional que puede funcionar bien para hacerle counter a Yodin Zaku y que viene acompañada de una velocidad tremenda que puede dejar muchas sorpresas.
- Tinderlock
Hay una combinacion que tengo muchas ganas de probar y es usar a Skargore con Tinderlock en una batalla de 16 de mana y ver que sucede, esta es para mi la carta mas versatil de este splinter en Ritfwatchers porque puede usarse con practicamente todas las estrategias que te puedas imaginar.
The cards.
- Skargore.
This is the summoner of this splinter for Ritfwatchers and his buff is to grant the Enrage ability to all your cards. And that may be something very powerful but that I do not quite like because for this ability to activate you have to take damage on battle first, since by itself is no advantage, thus becoming a disadvantage to begin with, but this is repaid with the enormous capacity that this ability has to lead a battle when ability isactivated, making it a very dangerous double-edged sword.
- Technowzologist.
The only card in this mini edition with magic attack that has a very strong focus on being a support for other cards of your team, having Stun and the new Fury ability, it is a perfect counter for Conqueror Jacek and also with its last ability it can't be attacked while it is in the secondary line.
- Septic Slime.
This card is an excellent Melee tank that at its maximum level has 11 health points and has Heal ability, and taking into account the summoner's buff is Enrage we could talk about a card that will heal a lot in each turn and has the ability to stun the enemies.
- Mordeus.
This is for me one of the most over powered cards of the whole game, it has 7 attack points at maximum level and always attacks the weakest enemy, it has armor penetration and if it doesn't kill him in one hit, which it surely will, it can also stun him, its only drawback is that it has very low speed.
- Ash Mirage
One of the best character designs I've seen in the whole game and not just on this mini edition, for me is a very situational card that can work well to counter Yodin Zaku and comes with tremendous speed that can leave many surprises.
- Tinderlock
There is a combination that I really want to try and that is to use Skargore with Tinderlock in a 16 mana battle and see what happens then, this is for me the most versatile card of this splinter in Ritfwatchers mini edition because it can be used with almost every strategy you can imagine with fire.
Las batallas.
Aqui traigo algunas batallas mias o recopiladas donde paso a explicar lo que vine a explicar con el post, como funcionan las cartas en las batallas, asi que sin mas preambulos, veamos:
The Battles.
Here I bring some battles of mine or compiled where I explain what I came to explain with the post, how the cards work in the battles, so without further ado, let's see:
Armored Up + Equalizer; 58 Mana cap
Esta es una batalla en la que se puede apreciar bien el inmenso poder ofensivo que tiene Mordeus al golpear muy fuerte en cada ataque y el beneficio de la velocidad de Ash Mirage, que le ayuda a esquivar ataques importantes. Este ruleset le da mucha ventaja a Mordeus por ejemplo, porque su vida es muy baja y con esto cambia por completo, ademas combinar ambas cartas con un invocador como Yodin Zaku es un gran plus, Ash Mirage tiene un daño tremendo y Mordeus ni hablar, y añadir el blast a eso es una formula para la victoria.
This is a battle in which you can appreciate the immense offensive power that Mordeus has by hitting very hard in each attack and the benefit of Ash Mirage's speed, which helps him to dodge important attacks. This ruleset gives a lot of advantage to Mordeus for example, because his life is very low and with this it changes completely, besides combining both cards with a summoner like Yodin Zaku is a big plus, Ash Mirage has a tremendous damage and Mordeus not to mention, and adding the blast to that is a formula for victory.
Armored Up + Reverse Speed; 56 Mana Cap
Otra muestra mas del potente daño que tienen estas cartas, Tinderlock como mencione antes es una carta demasiado versatil porque ayuda en todo tipo de batalla, con cualquier invocador y con cualquier estrategia, se repite la inclusion de Mordeus en esta batalla y de nuevo, vuelve a ser determinante para la victoria de Tarsa.
Another example of the powerful damage that these cards have, Tinderlock as I mentioned before is a very versatile card because it helps in any type of battle, with any summoner and with any strategy, the inclusion of Mordeus is repeated in this battle and again, it is again decisive for the victory of Tarsa.
Armored Up + Noxius Fumes; 25 Mana Cap
En esta batalla vemos en accion a Skargore, de entrada utiliza con una maestria increible a Radiated Scorcher para eliminarle 11 puntos de armadura al tanque enemigo de un solo golpe. De nuevo y como dije arriba, la desventaja de Skargore es que para que sirva tienes que recibir daño y la armadura evita justamente eso, puedes ver aqui que su influencia en la batalla no es muy activa y por eso creo que este invocador esta hecho para situaciones especificas y no para usar en cualquier batalla, como si podria ser Tarsa por ejemplo.
In this battle we see Skargore in action on a Bronze battle, here this player uses Radiated Scorcher as main tank with an incredible mastery to eliminate 11 points of armor to the enemy tank in one hit. Again and as I said above, the disadvantage of Skargore is that for him to be useful you have to take damage and the armor prevents just that, you can see here that his influence in battle is not very active and therefore I think this summoner is made for specific situations and not for use in any battle, as if it could be Tarsa for example.
Spreading Fury + Odd Ones Out; 58 Mana Cap
Aqui un ultimo ejemplo, este personal, en el que utilizo a Ash Mirage y su descomunal velocidad y todos los bonos de Conqueror Jacek para convertirlo en una carta extremadamente peligrosa.
Here is one last battle example, this personal one, in which I use Ash Mirage and his enormous speed and all the bonuses of Conqueror Jacek to turn him into an extremely dangerous card.
Conclusiones.
A diferencia de Muerte, este invocador no es de mi agrado y las cartas en general, prefiero mas otras, aunque no por eso estoy diciendo que les falta poder o algo por el estilo, de hecho estan rotisimas y creo que es por eso mismo que no se compenetran tan bien entre ellas como si lo hace muerte.
Conclusions.
Unlike the Death splinter on Riftwatchers, I think this summoner is not to my liking and the cards in general, I prefer others, although I'm not saying that they lack power or anything like that, in fact they are very broken and I think that's why they don't match each other as we have well as Death does.
Ademas el precio que maneja actualmente no es algo descomunal ni mucho menos, insisto en que es buen punto de entrada para todo el set. Eso si, Skargore es el segundo invocador mas caro de todos los de Riftwatchers. Hay algo que claramente no estoy viendo todavia.
Also, the price he currently manages is not something huge by far, I insist that it is a good entry point for the whole set. Skargore is the second most expensive summoner of all Riftwatchers. There's something I'm clearly not seeing yet.
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All game images are taken from the official game website and Splintercards, credits to whom it may concern.
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Interesting to read! I haven't rented any Riftwatchers from the Fire Element since I've never played well with that element.
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