Documenting my Splinterlands Knowledge - Rebellion Reward Cards Review: Legendary Part 2

in Splinterlands27 days ago

image.png

Hello there.

In my last post I reviewed the Rebellion 1 cost Legendary reward cards. For this one, I will be talking about the Fire, Water, and Earth Legendary reward cards. I have continuously been opening Major chests with potions but I still haven't gotten any Legendary cards. With 12 legendary cards to get, I am not off to a great start. Like the last Legendary post, I will be reviewing these cards from a hypothetical/theory standpoint. So let's get to it.

SPL Separator.JPG

Emberguard


image.png

Emberguard is a 7 cost Fire monster. It has Demoralize at level 1, gets Reflection Shield at level 2, and gets Dispel at max level. I'm not a fan of this card and what they did with putting attack type buffs/debuffs on monsters not having that attack type. I remember Life has a magic monster with Flank and Inspire. It gets awkward on thinking of a good team to partner them with. In rulesets where only one or two attack types are allowed, the ability can become useless.

Fire has a lot of Melee monsters, so this can counter those. The new cards have been a good mix of other attack types, and there has been an uptick in magic monsters. This can definitely work with Lorkus, and the Reflection Shield is a nice to have ability. The Dispel is a bit of a weak ability to get at max level, and level 3 might be the sweet spot, since it gets to 3 attack then. But even then, just having 3 attack for 7 mana is pretty low. This is mostly a support monster, but a high cost low reward one at that.


Sergeant Grauzral


image.png

Sergeant Grauzral is a 6 cost Water monster. It has Opportunity and Immunity at level 1, and gets Blast at level 2. Getting all of its abilities at level is certainly great, but going for max level to get its attack to 3 isn't bad. The blast damage will definitely be better then. The opportunity and blast combo is really strong. Immunity is a bit niche especially for a range monster. I can only see it being important in the noxious fumes ruleset.

This can definitely shine with Prophet Rosa. Getting its damage to 5 with blast can really deal with the enemy team quickly. Akane is also an option because of the Ambush. With its relatively high speed, it can possibly kill a lot of monsters on round 1. It is a glass canon though, so Kelya is an option for the armor and additional speed. While it is strong, I think it is a niche card. It can deal damage, but needs a team to make it work.


Warborn Chieftain


image.png

Warborn Chieftain is a 7 cost Earth monster. It has Phase and Dispel at level 1, Shield at level 2, Demoralize at level 3, and Stun at level 4. Phase and Dispel is a bit weird, considering it has low speed and a melee monster with no abilities to attack from the back. I would expect it to dispel just the front monster and that's about it. I don't think it can evade a lot of magic attacks with Phase since it is a bit slow for that. I think what makes it better are the Shield and Demoralize. This can increase its survivability and use. The Stun is a nice ability to have, but nothing too powerful.

With its abilities, I think it needs to be played with a Flank monster or build a team around it. Apart from the Shield, it doesn't have a lot of ways to survive for long, and you will lose the dispel and demoralize. If it is in front, Taunt monsters are important to split the damage. I think it is a bit hard to use, and is only viable in higher levels.


Final Thoughts

I am honestly a bit underwhelmed by these legendary cards. They feel a bit too niche or require a specific team to work with. I think the CL legendary reward cards were a bit more flexible, and works with a wide range of monsters especially those with Weapons Training. Emberguard is a headscratcher as a support monster, while Warborn Chieftain needs higher levels to be viable. Sergeant Grauzral is a good damage dealer, but its damage output is a bit mediocre unless it is maxed or with Prophet Rosa. I just hope the remaining cards are better.

SPL Separator.JPG

That is it for my review of the Fire, Water, and Earth Rebellion Legendary reward cards. In my next post I will be discussing the Life, Death, Dragon, and Neutral monsters. Don't hesitate to let me know what you think, and if you have suggestions for improvement.

And as always, these are Not Financial Advice, and Do Your Own Research.

If you want to start playing Splinterlands, you can use my link:
Splinterlands Referral Link

Sort:  

Thanks for sharing! - @mango-juice

Thanks for the upvote.

This post has been supported by @Splinterboost with a 15% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

Congratulations @outwars! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You got more than 4500 replies.
Your next target is to reach 4750 replies.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out our last posts:

Halloween Challenge - Publish Your Chilling Story for an Exclusive Halloween Badge!