The 4 cards with the most ranged damage in the Splinterlands universe

in Splinterlands5 days ago

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Introduction

Below are the cards with the most range damage in the entire Splinterlands universe. I will also explain how to combine these cards in your strategies. Let's go for it.

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Mitica Headhunter specializes in quickly eliminating units with Flying, thanks to its Snare ability. Its ranged damage of 6 is devastating in rules like Target Practice (where ranged and magic attackers prioritize targets with Snipe) or Earthquake, as it can neutralize evasive enemies.

Recommended combinations:

  • Summoner: Obsidian (+1 magic) for mixed ranged and magic teams.

  • Support: Goblin Psychic (healing and magic damage reduction).

Mitica Headhunter.png

EditionUntamed
Mana Cost8
Element3-Earth.png Earth
RarityEpic
Card Type00-ranged.png Range
Abilitiesability_shatter.pngability_piercing.pngability_snare.png
These savage hunters are from one of the two original villages of Anumun and are named for their unusually large heads, which are the first thing their prey sees, but at that point they're as good as dinner.

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Ancient Redwood is especially lethal in rules like Close Range, where ranged attackers aren't limited to rear positions. Its high damage is ideal for teams focused on taking out enemy tanks quickly.

Recommended combinations:

  • Summoner: Flame (to boost survivability in rules with Blast).

  • Support: Mycelic Infantry (tough tank) or Spirit of the Forest (extra healing and defense).

Ancient Redwood.png

EditionRiftwatchers
Mana Cost11
Element3-Earth.png Earth
RarityLegendary
Card Type00-ranged.png Range)
Abilitiesability_piercing (1).pngability_fury.pngability_reflection-shield.pngability_true-strike.png

Legend has it that the Ancient Redwood began his life eons ago as the only nut to fall from the Elder Tree and take root beneath its massive canopy of leaves and branches. His name has been lost to memory, even to himself.

They say he is the Father of the Forests and, without him, the Splinterlands would be a barren and desolate place.

They say he created the first treefolk by breaking off his own limbs and breathing life into his children.

They say he exhaled the first motes of earthen mana into the world.

They say that, during the Splintering, he alone held together the continent of Anumun and is why it did not fracture into a thousand pieces or sink into the sea.

They say his slumber lasts for generations, and when he awakens, you and your children's children's children will have been long forgotten.

They say he is a friend to the fey, a guardian of the natural order of things, and lo, pity to those who threaten that which he holds dear.

They say that, when the Chaos Legion came and swept across Anumun, there came a great stirring. The Ancient Redwood had awoken, and he was not pleased.

But these are only legends.

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Azmare Harpoonist excels in battles where mid-positions require versatile cards. Although it has a slightly lower attack than Mitica or Redwood, its Reach ability makes it a unique hybrid card. It is ideal for Equalizer or Super Sneak rules.

Recommended combinations:

  • Summoner: Kelya Frendul (+1 speed and shield).

  • Support: Wavesmith (additional protection to the team) or Diemonshark (aggressive tank).

Azmare Harpoonist.png

EditionUntamed
Mana Cost6
Element02-Water.png Water
RarityEpic
Card Type00-ranged.png Range
Abilitiesability_piercing (2).pngability_knock-out.pngability_snare (1).png

A true Harpoonist is one with his harpoon. He never misses, he never lets go of a catch, and he will descend into the coldest, darkest depths to retrieve it. It is presumed that all Harpoonists are highly skilled at harpooning, so the quality of a Harpoonist is mostly determined by the size and complexity of his Harpoon. Harpooning is a rather shallow profession.

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Octopider combines solid damage with defensive utility. Its Demoralize ability is invaluable against physical teams, especially in Melee Mayhem or Equal Opportunity rules. Its flexibility makes it a key piece for prolonged battles.

Recommended builds:

  • Summoner: Mimosa Nightshade (reduces enemy healing) or Contessa L'ament (-1 enemy range).

  • Support: Cursed Windeku (tank with Thorns) or Corrupted Pegasus (team healing).

Recommended combinations:

  • Summoner: Kelya Frendul (+1 speed and shield).

  • Support: Wavesmith (additional protection to the team) or Diemonshark (aggressive tank).

Octopider.png

EditionReward
Mana Cost8
Element4-Death.png Death
RarityRare
Card Type00-ranged.png Range
Abilitiesability_demoralize.pngability_blind.png

You may be thinking, “A spider already has eight legs… Why Octopider?” For one thing, the Octopider is much larger than a spider, closer to the size of an octopus. It's legs, although they can scurry like a spider, are actually the tentacles of an octopus. In fact, this monstrosity has nearly all the most terrifying features of both spiders and octopi. The Octopider can move easily in water or on land. Whenever threatened, the Octopider disappears into an inky, venomous cloud. They say the Octopider was a grotesque creation of the Gorlodon, a famed monstrous dark sorcerer of the deep water..

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Excellent data on these 4 cards that generate good damage in the backlane